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Move blueprint tree UI to new re_blueprint_tree crate #6427

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merged 8 commits into from
May 27, 2024

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@abey79 abey79 commented May 24, 2024

What

Straightforward refactor overall. Made two calls:

  • Create a ui sub-module in re_viewport_blueprint to host the add_space_view_or_container modal (used by both the blueprint tree and the selection panel).
  • Moved down two small utility functions in re_viewer_context (in lib.rs).
  • There was a weird double-buffering of the drop target container ID going through TreeAction. This is gone in favour of a much simpler approach (still double-buffered though).

(Chained to #6423)

Checklist

  • I have read and agree to Contributor Guide and the Code of Conduct
  • I've included a screenshot or gif (if applicable)
  • I have tested the web demo (if applicable):
  • The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG
  • If applicable, add a new check to the release checklist!

To run all checks from main, comment on the PR with @rerun-bot full-check.

@abey79 abey79 added 🚜 refactor Change the code, not the functionality exclude from changelog PRs with this won't show up in CHANGELOG.md labels May 24, 2024
@abey79 abey79 changed the title Split the blueprint tree UI to its own re_blueprint_tree crate Move blueprint tree UI to new re_blueprint_tree crate May 24, 2024
Base automatically changed from antoine/re-context-menu to main May 26, 2024 18:52
@abey79 abey79 force-pushed the antoine/re-blueprint_tree branch from 1eecd45 to 1a07cc4 Compare May 26, 2024 19:31
@Wumpf Wumpf self-requested a review May 27, 2024 09:36
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great stuff!

@abey79 abey79 merged commit a4f0e72 into main May 27, 2024
34 checks passed
@abey79 abey79 deleted the antoine/re-blueprint_tree branch May 27, 2024 09:59
abey79 added a commit that referenced this pull request May 27, 2024
### What

☝🏻 

Chained to #6427

I made the following calls (along with @Wumpf):
- Moved the `SpaceViewStates` to `re_view_context` (along with the space
view class stuff).
- Very partially renamed "space view" -> "view" for the stuff that I
moved around.
- Attempted to bring consistency to argument order in selection panel
(ViewerContext -> ViewportBlueprint [-> ViewStates] -> egui::Ui -> other
args).

### Checklist
* [x] I have read and agree to [Contributor
Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and
the [Code of
Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md)
* [x] I've included a screenshot or gif (if applicable)
* [x] I have tested the web demo (if applicable):
* Using examples from latest `main` build:
[rerun.io/viewer](https://rerun.io/viewer/pr/6431?manifest_url=https://app.rerun.io/version/main/examples_manifest.json)
* Using full set of examples from `nightly` build:
[rerun.io/viewer](https://rerun.io/viewer/pr/6431?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json)
* [x] The PR title and labels are set such as to maximize their
usefulness for the next release's CHANGELOG
* [x] If applicable, add a new check to the [release
checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)!

- [PR Build Summary](https://build.rerun.io/pr/6431)
- [Recent benchmark results](https://build.rerun.io/graphs/crates.html)
- [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)

To run all checks from `main`, comment on the PR with `@rerun-bot
full-check`.
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Split blueprint tree panel UI in its own crate
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