cub3d-42
Here are 36 public repositories matching this topic...
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. The goal be to make a dynamic view inside a maze.
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Jun 1, 2024 - C
This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. The goal is to make a dynamic view inside a maze, in which the player has to find your way.
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Jun 8, 2024 - C
🎮 3D perspective game in a 2D map using raycasting. Inspired by Wolfenstein 3D.
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Feb 22, 2024 - C
A recreation of the world-famous Wolfenstein 3D game, which was the first FPS ever.
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Jul 28, 2024 - C
Cub3D is a 42 team project that recreates a Wolfenstein 3D-style game using raycasting. It involves building a dynamic 3D maze view with C and MiniLibX, focusing on graphics, algorithms, and game mechanics.
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Nov 28, 2024 - C
3D raycasting engine implemented in C.
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Aug 23, 2024 - C
My first RayCaster with miniLibX -----------------------> This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
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Mar 13, 2025 - C
This project is inspired by the world-famous Wolfenstein 3D game, which is considered the first FPS ever created. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, where you will have to find your way.
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Feb 26, 2025 - C
Repository for the Cub3d project for 42 Porto.
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Nov 19, 2024 - C
A raycasting engine that handles map creation, texture loading, sprites, enemy entities, weapons AND has light and darkness implementation.
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Nov 23, 2024 - C
A minimalist raycasting engine inspired by Wolfenstein 3D.
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Oct 6, 2024 - C
cub3D
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Mar 24, 2025 - C
A 3D game project using raycasting in C, inspired by Wolfenstein 3D
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Feb 4, 2025 - C
The Cub3d project aims to create a 3D labyrinth game. The player navigates through the maze from a first-person perspective, trying to reach certain goals. This project covers fundamental aspects of game programming, graphics management, and user interaction. Furthermore, it provides experience in basic 3D game mechanics, collision detection, and e
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Feb 25, 2025 - C
Modern reinterpretation of Wolfenstein 3D using ray-casting to create 3D graphics.
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Dec 21, 2024 - C
Inspired by the classic game Wolfenstein 3D, It features a 3D maze renderer using Raycasting with wall textures, player movement and vision rotation.
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Aug 15, 2023 - C
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