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Allow seeking while paused #26606

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merged 5 commits into from
Jan 22, 2024
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@peppy peppy commented Jan 18, 2024

My intention is to eventually allow the game update loop to continue while paused, even during local gameplay. The reasoning for this is to allow things like skin changing to reflect immediately.

This is a first step in that direction, which will allow is to gauge if anything is going to go wrong as a result in a safer mode of operation (replay, doesn't affect local user's plays etc.). The huge benefit of this is that seeking while paused will now work correctly.

The original limitation was added in #4534 to "fix cursor positioning". If that's the only thing that needs fixing then it can easily be fixed.

EVAST9919 and others added 4 commits January 18, 2024 20:13
Fix `ConstrainedIconContainer` always using masking without a reason
We are already manually calling `base.UpdateSubTree` when we need to.
Changing this flag is doing nothing and just adds to the complexity of
the implementation.
@peppy peppy force-pushed the frame-stable-update-while-paused branch from c7abc21 to e739105 Compare January 18, 2024 11:13
@bdach bdach self-requested a review January 22, 2024 07:57
@bdach bdach merged commit af5e670 into ppy:master Jan 22, 2024
@peppy peppy deleted the frame-stable-update-while-paused branch January 25, 2024 12:45
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3 participants