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My intention is to eventually allow the game update loop to continue while paused, even during local gameplay. The reasoning for this is to allow things like skin changing to reflect immediately.
This is a first step in that direction, which will allow is to gauge if anything is going to go wrong as a result in a safer mode of operation (replay, doesn't affect local user's plays etc.). The huge benefit of this is that seeking while paused will now work correctly.
The original limitation was added in #4534 to "fix cursor positioning". If that's the only thing that needs fixing then it can easily be fixed.