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This adds
ThreeEventManager
which has a global pointer event system for the editor. Some notes:pointerdown
andpointermissed
, but I am happy to add new events as we see a need.EditableElement
. You can use the familiaraddEventListener
/removeEventListener
api.pointerdown
events to allEditableElement
s, but only dispatchespointermissed
to the root canvas. Note: there is a namespace collision between R3F roots and the editor root. See: The editorroot
namespace has collisions #37