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v0.9.5

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@entromp entromp released this 12 Nov 16:24
· 62 commits to main since this release

Added

  • Improve automatic avatar rig bone reference solving.
  • Improve automatic generation of body IK setup in avatar automatic setup.
  • Add UxrWristTorsionIKSolver component when torsion bones are found in avatar.
  • Improve UxrStandardAvatarController inspector when IK is selected but rig has no nodes.
  • Add TrackedHandPose to UxrControllerInputCapabilities enum and applied to Valve Index.
  • Add public method SolveBodyIK() to still use body IK when AvatarMode is UpdateExternally.
  • Add support to isolate the hand part of the mesh in the hand preview poses if the hands
    are in the same mesh as the body.

Changed

  • Set avatar rig type to full/half body when body bones are found in the avatar rig.

Fixed

  • Fix UxrWristTorsionInfo, UxrWristTorsionIKSolver and UxrAvatarArmInfo to generate
    correct data on all avatar rig coordinate systems.
  • Fix components that don't override Reset() or OnValidate().
  • Fix body IK when no neck bone is present.
  • Fix Valve Index controllers not sending UI input events when adopting a hand pose
    with the middle finger curled.
  • Fix bug in avatar finger bone reference solving if the finger has already data.