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Merge pull request #448 from DeMoMan159/Translating
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Translated Resources + Added Slovak language (My translation with help of #64)
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ST-Apps authored Aug 5, 2016
2 parents 20cc264 + f96beea commit d554dbd
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3 changes: 3 additions & 0 deletions PokemonGo-UWP/PokemonGo-UWP.csproj
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<Content Include="Assets\Fonts\Lato-Regular.ttf" />
<Content Include="Assets\Fonts\Lato-Bold.ttf" />
<None Include="project.json" />
<PRIResource Include="Strings\sk-SK\Resources.resw" />
<PRIResource Include="Strings\sk-SK\Pokemon.resw" />
<PRIResource Include="Strings\sk-SK\Items.resw" />
<PRIResource Include="Strings\tr-TR\Resources.resw" />
<PRIResource Include="Strings\tr-TR\Pokemon.resw" />
<PRIResource Include="Strings\tr-TR\Items.resw" />
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60 changes: 60 additions & 0 deletions PokemonGo-UWP/Strings/cs-CZ/Resources.resw
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<data name="LoggingIn" xml:space="preserve">
<value>Přihlašování...</value>
</data>
<data name="CPText.Text" xml:space="preserve">
<value>CP</value>
</data>
<data name="EggsText.Text" xml:space="preserve">
<value>VEJCE</value>
</data>
<data name="Fleed" xml:space="preserve">
<value> utekl</value>
</data>
<data name="GoogleError" xml:space="preserve">
<value>Google odpověděl chybou:</value>
</data>
<data name="GoogleNotResponding" xml:space="preserve">
<value>Google neodpovídá, zkuste to později prosím.</value>
</data>
<data name="LoginFailed" xml:space="preserve">
<value>Přihlášení se nepovedlo. Zkuste to později prosím.</value>
</data>
<data name="MusicTitleText.Text" xml:space="preserve">
<value>Hudba</value>
</data>
<data name="No" xml:space="preserve">
<value>Ne</value>
</data>
<data name="NoGPSPermissions" xml:space="preserve">
<value>Pro funkčnost hry je zapotřebí GPS, prosím zapněte ji a zkuste to znovu.</value>
</data>
<data name="PokemonRanAway" xml:space="preserve">
<value>Bohužel, pokemon utekl :(</value>
</data>
<data name="PokemonText.Text" xml:space="preserve">
<value>POKÉMON</value>
</data>
<data name="PTCDown" xml:space="preserve">
<value>PTC je pravděpodobně offline. Zkuste to později prosím.</value>
</data>
<data name="SettingsHeaderText.Text" xml:space="preserve">
<value>NASTAVENÍ</value>
</data>
<data name="SignOutButton.Content" xml:space="preserve">
<value>Odhlásit se</value>
</data>
<data name="SomethingWentWrong" xml:space="preserve">
<value>Něco se pokazilo a applikace by mohla být nestabilní. Chcete se odhlásit a zkusit to znovu ?</value>
</data>
<data name="UpdatedVersion1" xml:space="preserve">
<value>Update je k dispozici.</value>
</data>
<data name="UpdatedVersion2" xml:space="preserve">
<value>Chcete navštívit odkaz ?</value>
</data>
<data name="VibrationTitleText" xml:space="preserve">
<value>Vibrace</value>
</data>
<data name="WrongUsername" xml:space="preserve">
<value>Uživatelské jméno nebo Email jsou chybné, nebo je server offline. Zkuste to prosím znovu.</value>
</data>
<data name="Yes" xml:space="preserve">
<value>Ano</value>
</data>
</root>
246 changes: 246 additions & 0 deletions PokemonGo-UWP/Strings/sk-SK/Items.resw
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
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</xsd:choice>
</xsd:complexType>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="D_ItemGreatBall" xml:space="preserve">
<value>Dobrá a veľmi výkonná vylepšená forma Pokéballu , ktorá poskytuje väčšiu šancu na chytenie pokémona</value>
</data>
<data name="D_ItemIncenseCool" xml:space="preserve">
<value>Esencia so zázračnú vôňou ktorá vábi divokej pokemony do vašej lokácie na 30 minút .</value>
</data>
<data name="D_ItemIncenseFloral" xml:space="preserve">
<value>Esencia so zázračnú vôňou ktorá vábi divokej pokemony do vašej lokácie na 30 minút .</value>
</data>
<data name="D_ItemIncenseOrdinary" xml:space="preserve">
<value>Esencia so zázračnú vôňou ktorá vábi divokej pokemony do vašej lokácie na 30 minút .</value>
</data>
<data name="D_ItemIncenseSpicy" xml:space="preserve">
<value>Esencia so zázračnú vôňou ktorá vábi divokej pokemony do vašej lokácie na 30 minút .</value>
</data>
<data name="D_ItemIncubatorBasic" xml:space="preserve">
<value>Zariadenie ktoré pomáha vajíčkam sa vykľuť zatiaľ čo chodíte .</value>
</data>
<data name="D_ItemIncubatorBasicUnlimited" xml:space="preserve">
<value>Zariadenie ktoré pomáha vajíčkam sa vykľuť zatiaľ čo chodíte .</value>
</data>
<data name="D_ItemMasterBall" xml:space="preserve">
<value>Najlepšie a najvýkonnejší forma Pokéballu, s ktorou možno chitit akéhokoľvek pokémona bez šance zlyhania.</value>
</data>
<data name="D_ItemPokeBall" xml:space="preserve">
<value>Zariadenie na chytanie divokých pokémonov . Ak je po Pokémonu hodené , komfortne ho uzavrie vnútri .</value>
</data>
<data name="D_ItemPotion" xml:space="preserve">
<value>Liek vo spreji, na ošetrenie rán . Obnovuje 20 HP pokémona .</value>
</data>
<data name="D_ItemRevive" xml:space="preserve">
<value>Lék která dokáže probrat pokémona neschopného zápasu. Zároveň obnoví polovinu jeho HP.</value>
</data>
<data name="D_ItemUltraBall" xml:space="preserve">
<value>Ultra výkonná vylepšená forma Pokéballu, ktorá poskytuje väčšiu šancu na chytenie pokémona , než Great Ball</value>
</data>
<data name="ItemBlukBerry" xml:space="preserve">
<value>Bobule Bluk</value>
</data>
<data name="ItemGreatBall" xml:space="preserve">
<value>Great Ball</value>
</data>
<data name="ItemHyperPotion" xml:space="preserve">
<value>Hyper Eliksír</value>
</data>
<data name="ItemIncenseCool" xml:space="preserve">
<value>Chladná Esencia</value>
</data>
<data name="ItemIncenseFloral" xml:space="preserve">
<value>Rastlinná Esencia</value>
</data>
<data name="ItemIncenseOrdinary" xml:space="preserve">
<value>Esence</value>
</data>
<data name="ItemIncenseSpicy" xml:space="preserve">
<value>Pikantná Esencia</value>
</data>
<data name="ItemIncubatorBasic" xml:space="preserve">
<value>Inkubátor</value>
</data>
<data name="ItemIncubatorBasicUnlimited" xml:space="preserve">
<value>Nekonečný Inkubátor</value>
</data>
<data name="ItemItemStorageUpgrade" xml:space="preserve">
<value>Vylepšenie Úložiska Itemov</value>
</data>
<data name="ItemLuckyEgg" xml:space="preserve">
<value>Šťastné Vejce</value>
</data>
<data name="ItemMasterBall" xml:space="preserve">
<value>Master Ball</value>
</data>
<data name="ItemMaxPotion" xml:space="preserve">
<value>Max Lektvar</value>
</data>
<data name="ItemMaxRevive" xml:space="preserve">
<value>Maximálne Oživiť</value>
</data>
<data name="ItemNanabBerry" xml:space="preserve">
<value>Bobule Nanab</value>
</data>
<data name="ItemPinapBerry" xml:space="preserve">
<value>Bobule Pinap</value>
</data>
<data name="ItemPokeBall" xml:space="preserve">
<value>Poke Ball</value>
</data>
<data name="ItemPokemonStorageUpgrade" xml:space="preserve">
<value>Vylepšenie Úložiska Pokémonov</value>
</data>
<data name="ItemPotion" xml:space="preserve">
<value>Eliksír</value>
</data>
<data name="ItemRazzBerry" xml:space="preserve">
<value>Bobule Razz</value>
</data>
<data name="ItemRevive" xml:space="preserve">
<value>Oživiť</value>
</data>
<data name="ItemSpecialCamera" xml:space="preserve">
<value>Špeciálna Kamera</value>
</data>
<data name="ItemSuperPotion" xml:space="preserve">
<value>Super Eliksír</value>
</data>
<data name="ItemTroyDisk" xml:space="preserve">
<value>Troy Disk</value>
</data>
<data name="ItemUltraBall" xml:space="preserve">
<value>Ultra Ball</value>
</data>
<data name="ItemUnknown" xml:space="preserve">
<value>Neznáme</value>
</data>
<data name="ItemWeparBerry" xml:space="preserve">
<value>Wepar bobule</value>
</data>
<data name="ItemXAttack" xml:space="preserve">
<value>X Útok</value>
</data>
<data name="ItemXDefense" xml:space="preserve">
<value>X Obrana</value>
</data>
<data name="ItemXMiracle" xml:space="preserve">
<value>X Zázrak</value>
</data>
</root>
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