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Deathmatch gamemode #694
Deathmatch gamemode #694
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Would it be worth giving players a few seconds of invulnerability after spawning? |
He is, but it's only until they fire or the timer expires. Or do you mean it's not worth giving invuln? |
my bad, bots start shooting instantly by default so i didnt notice |
I do think it would be worth if the spawns saved the player's look direction though. If you're placing a spawn in a corner you probably don't want the player on spawn to face into a wall |
@nullsystem do you have an example map with player_info_deathmatch entities to test whether spawning on those works too? [Edit] nvm works on dm_lockdown |
I do plan on releasing zigzag with dm entity spawn soon anyway and probably a dmspawn file for oilstain, both for playtesting this normally |
Nagrywanie.ekranu.2024-10-16.131655.mp4Shame we decoupled both aux and sprint from these, maybe the energy packs could refill your thermoptic cloak |
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
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@AdamTadeusz @brysondev I've added in y-look-angle for each DMSpawn spawn now |
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