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[FEATURE] Deathmatch #691
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nullsystem
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Oct 10, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
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Oct 10, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
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Oct 11, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 11, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 11, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
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nullsystem
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Oct 12, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
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Oct 13, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 13, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 13, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
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that referenced
this issue
Oct 15, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 15, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 15, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 15, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 15, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
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Oct 16, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
nullsystem
added a commit
to nullsystem/neo
that referenced
this issue
Oct 16, 2024
* Use info_player_deathmatch entity if possible * Otherwise can just use the separate file * also add some info command to tell if the map can dm or not * fixes NeotokyoRebuild#691
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Description
A deathmatch mode where there's no team, players spawn at non-team spawns, loadouts pick on spawn, etc...
Proposed Solution
Alternatives Considered
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Additional Context
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