Version 0.14.0
·
832 commits
to development
since this release
Important Changes
- Explicit engine length unit: #494
- Background customisation: #422
- Implementation of pass components: #467, #471, #475, #477
- Pass masks submesh component and subpasses blending: #427, #429
- Implementation of glTF material model and extensions: #481, #483, #486, #487, #489, #490
- Atmosphere scattering: #423, #425, #445, #492
- Volumetric clouds: #437, #438, #495
- Pbr bloom: #420
- Implementation of fractal UV mapping: #479
What's Changed
- Install and vcpkg by @DragonJoker in #417
- Moved back background pass before opaque pass. by @DragonJoker in #424
- Pass clones by @DragonJoker in #430
- Diamond square improvements by @DragonJoker in #432
- General fixes by @DragonJoker in #443
- Visibility buffer by @DragonJoker in #448
- Create dependencies.yml by @DragonJoker in #454
- Actions: Updates to workflow. by @DragonJoker in #455
- Technique split by @DragonJoker in #458
- Fixes by @DragonJoker in #459
- Moved edges data from Castor3D to ToonMaterial. by @DragonJoker in #465
- Few modifications to vcpkg manifest. by @DragonJoker in #472
- Update documentation by @DragonJoker in #496
Full Changelog: v0.13.0...v0.14.0