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Refactor AnkrSDK examples: UI refactoring finished (#107)
* refactor wc scenes wip * test scene adjusted to scale for both portrait and landscape mode * demo root scene buttons adjusted * ugui tools removed * ConnectionController adjusted * can send request inversed logic bug bug * logical inversion * wc2 replaced to 2c where needed * demo screen update * method name bugfix for updateChain * logging improvement for test cases * rinkeby changed to goerli * nft contract examples refactoring wip * comment contracts * Wallet connect 2 docs (#106) * migration to 0.6.0 breaking changes migration guide * migration from wc1 to wc2 doc * docs update * Update migration-from-wc1-to-wc2.md * Update migration-from-wc1-to-wc2.md * hex extension usage fix * minor comment fix * Remove wc2 in a single commit (#108) * hex extension usage fix * minor comment fix * wallet connect 2 single commit removal * all related active flags renamed to isActive
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
namespace AnkrSDK.Base | ||
{ | ||
public interface IUseCaseUIController | ||
{ | ||
void SetUseCaseButtonsActive(bool isActive); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
using UnityEngine; | ||
|
||
namespace AnkrSDK.Base | ||
{ | ||
public abstract class UseCaseBodyUI : MonoBehaviour | ||
{ | ||
public virtual void SetUseCaseBodyActive(bool isActive) | ||
{ | ||
gameObject.SetActive(isActive); | ||
} | ||
} | ||
} |
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