Simple Pong game with Network capabilities
-
Clone the repo into your folder of choice.
-
Open in Unity.
-
Set the IPV4 address for the server.
-
Build for your server and client
Correctly updates Changelog generation
- Creates workflow for automatic Linux build
- Adds auto deployment to private EC2 instance
- Fixes bugs with Server-Client Communication
- Adds remote server capability
- Establishes correct Server ownership
- Creates pause functionality
- Restarts server when both players disconnect
- Adds ball physics and paddle movement
- Creates initial draft of networking functionality