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  1. Gomoku Gomoku Public

    Implémentation en C++ d'un joueur IA pour le jeu Gomoku, capable de battre un joueur humain le plus rapidement possible, en utilisant l'algorithme min-max et en créant notre propre heuristique. Il …

    ASP

  2. ExpertSystem ExpertSystem Public

    Création en C++ d'un système expert en calcul des propositions, capable de raisonner sur un ensemble de règles et de faits initiaux afin de déduire certains autres faits.

    C++

  3. Krpsim Krpsim Public

    C++ 1

  4. fdel-car/bomberman fdel-car/bomberman Public

    Creation of our own C++ / OpenGL game engine, used to then code a Bomberman-like game.

    C++ 3 1