An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
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Updated
Aug 22, 2021 - Python
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.
Python | Pymel | OpenMaya | Autodesk Maya
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