A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity
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Updated
Jun 1, 2017 - ShaderLab
A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity
Demonstrates generating terrain meshes from noise. There's also tools for modifying the terrain and the terrain can be saved as a mesh asset and used in any projects. Includes FPS preview and simple tree placement. https://youtu.be/u4WbrUH0eaU
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