Basic proof-of-concept of Godot 4 networking / multiplayer features. Utilizing the MultiplayerSpawner and MultiplayerSynchronizer nodes/classes.
-
Updated
May 3, 2023 - GDScript
Basic proof-of-concept of Godot 4 networking / multiplayer features. Utilizing the MultiplayerSpawner and MultiplayerSynchronizer nodes/classes.
Add a description, image, and links to the multiplayersynchronizer topic page so that developers can more easily learn about it.
To associate your repository with the multiplayersynchronizer topic, visit your repo's landing page and select "manage topics."