3D Maze Generation using Unity Engine
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Updated
Nov 15, 2019 - C#
A maze is a type of puzzle involving a collection of paths, usually where a player has to find a route from start to finish.
A huge variety of algorithms exist for generating and solving mazes. These are not only fun to implement, but also are a good way to familiarise yourself with programming techniques, algorithms, and languages.
3D Maze Generation using Unity Engine
A Perfect Random Maze generator with given width and height using the "Recursive backtracking" algorithm.
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Labyrinthian is a dependency-free .NET Standard 2.1 C# library that empowers game developers and enthusiasts with versatile maze generation capabilities
Randomized maze creation for the Unity game engine based on a modified version of Prim's algorithm.
A random maze generation, with keys for the bot collect and unlock exit.
Console multiplayer turn-based videogame with random generated maps developed using C# and Spectre.Console.