An updated build of PEEL dedicated to PhysX
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Updated
Jun 14, 2025 - C++
An updated build of PEEL dedicated to PhysX
Open-source game engine written in C++.
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
Physics-based puzzle game using Jolt and Raylib. For BUas intake 2024.
High-performance 3d game engine with Vulkan and OpenGL backends [WIP]
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Cross-platform C# physics engine using Jolt
A rust client for interacting with the Sindri API.
Setups and programs for zero-knowledge virtual machine benchmarking
Godot prebuilt binaries with Double Precision for Arch Linux
Front-end web development framework: HTML5 & CSS3
Documentation and sample applications for the Jolt-JNI physics-simulation library (code has New BSD license)
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