A high performance, editable terrain system for Godot 4.
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Updated
Mar 21, 2025 - C++
A high performance, editable terrain system for Godot 4.
GRBL controller application with G-Code visualizer written in Qt.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
A desktop application for node-based procedural terrain generation.
Import heightmaps into Unreal from real world locations using Mapbox
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
Range sensor-based 2.5D gridded height mapping (Digital Elevation Model) for urban terrain navigation of mobile robots
A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.
A minimalist GUI to generate dune fields using cellular automaton.
Implementations for various rendering algorithms and OpenGL with programmable shaders, written in C++ and GLSL
OpenGL 3 heightmap based terrain generator and renderer
A simple console programm to create a random heightmap based on different algorithms.
Moteur de jeux FPS et Générateur de terrain 3D en C++ & openGL
Node for Gazebo heightmap image filtering, scaling and grayscaling
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