Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
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Updated
Jun 8, 2024 - C
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
SPH simulation in OpenGL compute shader.
OpenGL compute shader port of 'Raytracing ...' series by P. Shirley
CPU/GPU particle sim using raylib and rlgl
OpenGL GPU-accelerated physarum simulation.
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