0.4.6
Pre-release
Pre-release
- Also transform morpher vertices when using the replace feature
- Implement custom menus for custom context menu event handlers
- Fix adding textures manually (through Add option)
- Implement 'Add new x' options for materials and textures
- Added 'Retarget' option for animation nodes
- Support viewing, exporting and editing of field textures (archives) for both PS3 and PS4
- WIP Camera and light editing support, including displaying them (and particles) with primitives in the model viewer
- Fix regression that caused a crash when viewing materials
- Added user friendly display names to known properties
- Added RGBA color properties to float colors for ease of use
- Implement automatic conversion for incompatible uncompressed RGBA DDS textures
- Improve support for Catherine: Full Body
- Shader refactoring