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/* global Phaser, PhaserPluginInspector, Tweakpane */ | ||
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var { | ||
AddAnimationState, | ||
AddArcadeBody, | ||
AddGameObject, | ||
AddGroup, | ||
AddKeys, | ||
AddTimerEvent | ||
} = PhaserPluginInspector; | ||
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var config = { | ||
plugins: PhaserPluginInspector.DefaultPluginsConfig, | ||
scale: { | ||
parent: 'parent', | ||
width: 800, | ||
height: 600 | ||
}, | ||
physics: { | ||
default: "arcade", | ||
arcade: { | ||
gravity: { y: 300 }, | ||
debug: false | ||
} | ||
}, | ||
scene: { | ||
init: init, | ||
preload: preload, | ||
create: create, | ||
update: update | ||
}, | ||
loader: { | ||
baseURL: "https://labs.phaser.io", | ||
crossOrigin: "anonymous" | ||
}, | ||
title: "Phaser 3 Inspector Plugin", | ||
url: "https://github.com/samme/phaser-plugin-inspector" | ||
}; | ||
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var player; | ||
var stars; | ||
var bombs; | ||
var platforms; | ||
var cursors; | ||
var score; | ||
var gameOver; | ||
var scoreText; | ||
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new Phaser.Game(config); | ||
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function init() { | ||
score = 0; | ||
gameOver = false; | ||
} | ||
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function preload() { | ||
this.load.image("sky", "src/games/firstgame/assets/sky.png"); | ||
this.load.image("ground", "src/games/firstgame/assets/platform.png"); | ||
this.load.image("star", "src/games/firstgame/assets/star.png"); | ||
this.load.image("bomb", "src/games/firstgame/assets/bomb.png"); | ||
this.load.spritesheet("dude", "src/games/firstgame/assets/dude.png", { | ||
frameWidth: 32, | ||
frameHeight: 48 | ||
}); | ||
} | ||
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function create() { | ||
var { pane } = this.inspectorScene; | ||
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this.add.image(400, 300, "sky").setName("sky"); | ||
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platforms = this.physics.add.staticGroup().setName("platforms"); | ||
platforms.create(400, 568, "ground").setScale(2).refreshBody(); | ||
platforms.create(600, 400, "ground"); | ||
platforms.create(50, 250, "ground"); | ||
platforms.create(750, 220, "ground"); | ||
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player = this.physics.add.sprite(100, 450, "dude").setName("player"); | ||
player.setBounce(0.2); | ||
player.setCollideWorldBounds(true); | ||
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AddGameObject(player, pane); | ||
AddAnimationState(player.anims, pane); | ||
AddArcadeBody(player.body, pane); | ||
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this.anims.create({ | ||
key: "left", | ||
frames: this.anims.generateFrameNumbers("dude", { start: 0, end: 3 }), | ||
frameRate: 10, | ||
repeat: -1 | ||
}); | ||
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this.anims.create({ | ||
key: "turn", | ||
frames: [{ key: "dude", frame: 4 }], | ||
frameRate: 20 | ||
}); | ||
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this.anims.create({ | ||
key: "right", | ||
frames: this.anims.generateFrameNumbers("dude", { start: 5, end: 8 }), | ||
frameRate: 10, | ||
repeat: -1 | ||
}); | ||
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cursors = this.input.keyboard.createCursorKeys(); | ||
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const keysFolder = AddKeys(cursors, pane); | ||
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// This folder needs to be disposed manually | ||
this.events.once('shutdown', () => { keysFolder.dispose(); }); | ||
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stars = this.physics.add | ||
.group({ | ||
key: "star", | ||
repeat: 11, | ||
setXY: { x: 12, y: 0, stepX: 70 } | ||
}) | ||
.setName("stars"); | ||
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stars.children.iterate(function (child) { | ||
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); | ||
}); | ||
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bombs = this.physics.add.group({ maxSize: 10 }).setName("bombs"); | ||
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AddGroup(bombs, pane); | ||
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const bombsTimer = this.time.addEvent({ | ||
delay: 10000, | ||
repeat: 9, | ||
callback: dropBomb, | ||
callbackContext: this | ||
}); | ||
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const timerEventFolder = AddTimerEvent(bombsTimer, pane); | ||
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// This folder needs to be disposed manually | ||
this.events.once('shutdown', () => { timerEventFolder.dispose(); }) | ||
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scoreText = this.add | ||
.text(16, 16, "score: 0", { | ||
fontSize: "32px", | ||
fill: "#fd0" | ||
}) | ||
.setName("score"); | ||
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this.physics.add.collider(player, platforms); | ||
this.physics.add.collider(stars, platforms); | ||
this.physics.add.collider(bombs, platforms); | ||
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this.physics.add.overlap(player, stars, collectStar, null, this); | ||
this.physics.add.overlap(player, bombs, hitBomb, null, this); | ||
} | ||
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function update() { | ||
if (gameOver) { | ||
return; | ||
} | ||
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if (cursors.left.isDown) { | ||
player.setVelocityX(-160); | ||
player.anims.play("left", true); | ||
} else if (cursors.right.isDown) { | ||
player.setVelocityX(160); | ||
player.anims.play("right", true); | ||
} else { | ||
player.setVelocityX(0); | ||
player.anims.play("turn"); | ||
} | ||
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if (cursors.up.isDown && player.body.touching.down) { | ||
player.setVelocityY(-330); | ||
} | ||
} | ||
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function collectStar(player, star) { | ||
star.disableBody(true, true); | ||
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score += 10; | ||
scoreText.setText("Score: " + score); | ||
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if (stars.countActive(true) === 0) { | ||
stars.children.iterate(function (child) { | ||
child.enableBody(true, child.x, 0, true, true); | ||
}); | ||
} | ||
} | ||
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function hitBomb(player, bomb) { | ||
this.physics.pause(); | ||
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player.setTint(0xff0000); | ||
player.anims.play("turn"); | ||
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gameOver = true; | ||
} | ||
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function dropBomb() { | ||
var x = | ||
player.x < 400 | ||
? Phaser.Math.Between(400, 800) | ||
: Phaser.Math.Between(0, 400); | ||
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var bomb = bombs.create(x, 16, "bomb"); | ||
bomb.setBounce(1); | ||
bomb.setCollideWorldBounds(true); | ||
bomb.setVelocity(Phaser.Math.Between(-200, 200), 20); | ||
bomb.allowGravity = false; | ||
} | ||
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<!DOCTYPE html> | ||
<html> | ||
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<head> | ||
<title>Inspector Plugins</title> | ||
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<script type="text/javascript" src="../phaser.min.js"></script> | ||
<script src="https://cdn.jsdelivr.net/npm/tweakpane@3.1.0/dist/tweakpane.js"></script> | ||
<script src="https://cdn.jsdelivr.net/npm/phaser-plugin-inspector@1.9.0/dist/phaser-plugin-inspector.umd.js"></script> | ||
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<script type="text/javascript" src="game.js"></script> | ||
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<style type="text/css"> | ||
body { | ||
margin: 10; | ||
} | ||
</style> | ||
</head> | ||
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<body> | ||
</body> | ||
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</html> |
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class gameOver extends Phaser.Scene { | ||
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constructor () | ||
{ | ||
super('gameOver'); | ||
} | ||
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create () | ||
{ | ||
let graphics = this.add.graphics(); | ||
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graphics.fillStyle(0xff9933, 1); | ||
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graphics.fillRect(100, 200, 600, 300); | ||
graphics.fillRect(200, 100, 100, 100); | ||
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this.add.text(220, 110, 'G', { font: '96px Courier', fill: '#000000' }); | ||
this.add.text(120, 310, 'Press Spacebar to goto endScene', { font: '24px Courier', fill: '#000000' }); | ||
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var spaceDown = this.input.keyboard.addKey('SPACE'); | ||
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spaceDown.on('down', function(){ | ||
console.log("Space pressed, goto endScene"); | ||
this.scene.start("endScene"); | ||
}, this ); | ||
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} | ||
} |
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class level1 extends Phaser.Scene { | ||
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constructor () | ||
{ | ||
super('level1'); | ||
} | ||
create () { | ||
let graphics = this.add.graphics(); | ||
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graphics.fillStyle(0xff33ff, 1); | ||
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graphics.fillRect(100, 200, 600, 300); | ||
graphics.fillRect(100, 100, 100, 100); | ||
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this.add.text(120, 110, '1', { font: '96px Courier', fill: '#000000' }); | ||
this.add.text(120, 310, 'Press Spacebar to continue', { font: '24px Courier', fill: '#000000' }); | ||
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console.log("This is preloadScene spacebar V3"); | ||
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//this.input.once('pointerdown', function(){ | ||
var spaceDown = this.input.keyboard.addKey('SPACE'); | ||
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spaceDown.on('down', function(){ | ||
console.log("Spacebar pressed, goto gameScene"); | ||
this.scene.start("gameScene"); | ||
}, this ); | ||
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} | ||
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} |
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