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Releases: sppmacd/CarGame

BETA 0.2 - The Power Update

20 Apr 09:41
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BETA 0.2 - THE POWER UPDATE

In this version I have changed the whole system of Powers - the powers are now upgradable and you have infinite count of them. In the game there are now Anti-Powers (spawned by Bomb) and abilities (upgraded in Shop).
Note: Since this version CarGame pack does not include 32-bit Windows in published binaries.

MAJOR CHANGES

  • New powers: Ball
  • Powers aren't bought, but upgraded.
  • You can have now only 2 powers at once.
  • Bomb doesn't longer making game over - it gives a random Anti-Power when clicked.
  • Added Anti-Powers: Damage Decrease, Car Speed Increase.
  • Added a 3-second delay when starting / resuming game.
  • Added a short power description when hovering equip button or upgrade button.
  • Added Shop with powers and abilities.
  • Added abilities: Power Reload Time, Power Time, Damage. It will ease your game upgrading the best things and degrading the worst.
  • Added an option for resetting settings.
  • Added counter, delaying game unpause when exiting Ingame Menu by 3 seconds.
  • Added credits screen.
  • Added simple tutorial.
  • Added Sounds!!!
  • Created Language GUI.
  • New translations: full German.

MINOR CHANGES

  • Added point stat animations.
  • Added some labels to GuiPowers.
  • Armored Car won't be longer spawned double in the row.
  • Cars are spawned in the same distance, not period of time.
  • Cars destroyed by power will give coins.
  • Changed apperrance of Oil power (on higher levels).
  • Changed background color of some maps.
  • Changed freeze behaviour - its effect is now faded (weaker at the beginning and at the end of duration)
  • Changed Point Boost behaviour - now adds 2 x [current level] points every 10 ticks.
  • Changed power icon textures.
  • Changed Powers GUI apperrance.
  • Coins are earned by full destruction of car (not damage only).
  • Fence is a bit better - 0.01 HP/tick -> 0.025 HP/tick and longer - 10s -> 15s
  • Fixed Map Select GUI apperrance (the map button size depends on screen size).
  • Freeze freezes less - 2.5% Speed/tick -> 0.5% Speed/tick and the speed rises shorter - 1/9 DPT -> 1/16 DPT
  • Freeze makes game a bit quicker when running out - 0.0625% Speed/tick -> 0.0725% Speed/tick
  • Game Over GUI and Ingame GUI returns to Map Select GUI when clicked "Return to Menu".
  • Made Freeze a bit shorter - 60 s -> 50 s
  • Made GUI font a bit smaller - 30 pt -> 28 pt
  • Map Selection now is set on last unlocked map (not always on Coutryside)
  • New apperrance of Car Speed Increase anti-power.
  • Now the game screen is scaled to fit the window.
  • Now the power icon is displayed always when power is running (even Anti-Power).
  • Oil is better on first level but its force rises slower.
  • Point Boost is shorter - 20 s -> 5 s and makes game quicker - 0.005 Speed/tick
  • Power duration is now shown in Shop.
  • Power indicator won't be displayed if any power wasn't equipped.
  • Settings are loaded on launch!
  • Settings are now saved!
  • Settings can be accessed from ingame menu.
  • Settings GUI - new apperrance.
  • The game is now 2x smaller due to not including debug symbols in executables.
  • The game speed rises slower. (levelAcceleration/5000 -> levelAcceleration/10000, which means 2x slower)
  • Updated credits info - added ziputils library and CG license, updated sounds maker.
  • Updated language GUI.
  • You can get short information about stat when mouse entered its image.
  • Fixed bugs
  • Optimized game
  • Made other technical changes (see below)

TECHNICAL & PERFORMANCE CHANGES

  • [cmake] SFML extlibs are now automatically copied to "${SFML_ROOT}/lib".
  • [command line] Added --help: displays command line help.
  • [fix] Added check for resource folder (game doesn't crash when error but shows a "message" - red progress bar while loading)
  • [fix] Finally fixed Ingame GUI Escape bug!
  • [fix] Finally fixed window resizing bugs.
  • [fix] Fixed background bug on GPU that not supports non power of two sizes of textures.
  • [fix] Fixed bug - Abilities wasn't reset when resetting game.
  • [fix] Fixed fullscreen bug when disabled fullscreen in Options.
  • [fix] Fixed Map Selection bug.
  • [fix] Fixed very dark screen bug.
  • [fix] Power bug - not started when closed level with running power.
  • [fix] that Language GUI widgets wasn't resized when toggling fullscreen.
  • [fix] that the power remains equipped after game is reset but cannot be used
  • [performance] Improved power draw performance (not searching for power in every frame)
  • [performance] Optimized game background a bit.
  • [technical] Added API to cancel car damage events in correct way.
  • [technical] Added API to set damage multiplier.
  • [technical] Added some command-line arguments.
  • [technical] Cars are drawn in backward direction (from the latest to the earliest)
  • [technical] CG API: added function for initializing powers and for reloading textures
  • [technical] Created CMake build system.
  • [technical] Executables moved to folders -> x86,x64 due to openal32.dll compability
  • [technical] Improved code documentation.
  • [technical] Made profile format compatible with other profile format versions. Your powers won't be longer removed!

CG Launcher

01 Apr 13:53
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CG Launcher Pre-release
Pre-release
vlauncher

Added some labels to GuiPowers

CarGame Alphas

29 Aug 17:50
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CarGame Alphas Pre-release
Pre-release

The pre-release versions of Car Game.

0.2 - The Power Update SNAPSHOTS

29 Aug 14:31
f143897
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Pre-release

You can download these versions using cglauncher or directly from this release.
Download cglauncher: https://drive.google.com/open?id=18h3IZ3nBC0bhwYhq8W9ZJayVsNrcNoZb

Note: CarGame should be called from cmd (/, not /win_x64) to work properly.
Note: Since this version CarGame pack will not include 32-bit Windows executables in published binaries.

Changelog since 0.1.1:

Major Changes

  • Created Language GUI.
  • Added Power: Ball (without ball textures)
  • Added Anti-Powers: Damage Decrease
  • Added an option for resetting settings.
  • Added a 3-second delay when starting / resuming game.
  • Added a short power description when hovering equip button or upgrade button.
  • Bomb doesn't longer making game over - it gives a random Anti-Power when clicked.
  • Added counter, delaying game unpause when exiting Ingame Menu by 3 seconds.
  • Added Anti-Power: Car Speed Increase.
  • Added simple tutorial.
  • Added Shop GUI with powers and abilities.
  • Added abilities: Power Reload Time, Power Time, Damage. It will ease your game upgrading the best things and degrading the worst.
  • You can have now only 2 powers at once.
  • Added Sounds!!!
  • Added credits screen.
  • Powers aren't bought, but upgraded.
  • New translations: full German.

Planned Changes

  • New Anti-Powers: Ramp.

Minor Changes

  • Changed power textures.

  • The game is now 2x smaller due to not including debug symbols in executables.

  • Updated credits info - added ziputils library and CG license, updated sounds maker.

  • New apperrance of Car Speed Increase anti-power.

  • The game speed rises slower. (levelAcceleration/5000 -> levelAcceleration/10000, which means 2x slower)

  • You can get short information about stat when mouse entered its image.

  • Cars are spawned in the same distance, not period of time.

  • Game Over GUI and Ingame GUI returns to Map Select GUI when clicked "Return to Menu".

  • Power indicator won't be displayed if any power wasn't equipped.

  • Made GUI font a bit smaller - 30 pt -> 28 pt

  • Made Freeze a bit shorter - 60 s -> 50 s

  • Changed Powers' GUI apperrance.

  • Point Boost time is shorter - 16.7 s -> 5 s

  • Freeze freezes less - 2.5% Speed/tick -> 0.5% Speed/tick and the speed rises shorter - 1/9 DPT -> 1/16 DPT

  • Coins are earned by full destruction of car (not damage only).

  • Cars destroyed by power will give coins.

  • Armored Car won't be longer spawned double in the row.

  • Oil is better on first level but its force rises slower.

  • Changed apperrance of Oil power (on higher levels).

  • Changed background color of some maps.

  • Map Selection now is set on last unlocked map (not always on Coutryside)

  • Freeze makes game a bit quicker when running out - 0.0625% Speed/tick -> 0.0725% Speed/tick

  • Point Boost is shorter - 20 s -> 16.7 s and makes game quicker - 0.005 Speed/tick

  • Changed Point Boost behaviour - now adds 2 x [current level] points every 10 ticks.

  • Fence is a bit better - 0.01 HP/tick -> 0.025 HP/tick and longer - 10s -> 15s

  • Power duration is now shown in Shop.

  • Added some sounds: upgrade, game_over, coin_mpl.

  • Changed freeze behaviour - its effect is now faded (weaker at the beginning and at the end of duration)

  • Added point stat animations.

  • Settings are loaded on launch!

  • Settings GUI - new apperrance.

  • Fixed Map Select GUI apperrance (the map button size depends on screen size).

  • Settings are now saved!

  • Settings can be accessed from ingame menu.

  • Changed Powers GUI apperrance.

  • [performance] Optimized game background a bit.

  • [performance] Improved power draw performance (not searching for power in every frame)

  • [fix] that the power remains equipped after game is reset but cannot be used

  • [fix] Power bug - not started when closed level with running power.

  • [fix] Fixed very dark screen bug.

  • [fix] Fixed background bug on GPU that not supports non power of two sizes of textures.

  • [fix] Added check for resource folder (game doesn't crash when error but shows a "message" - red progress bar while loading)

  • [fix] Fixed fullscreen bug when disabled fullscreen in Options.

  • [fix] Fixed bug - Abilities wasn't reset when resetting game.

  • [fix] Fixed Map Selection bug.

  • [fix] Finally fixed Ingame GUI Escape bug!

  • [fix] Finally fixed window resizing bugs.

  • [technical] Added some command-line arguments.

  • [technical] Added API to set damage multiplier.

  • [technical] Added API to cancel car damage events in correct way.

  • [technical] Created CMake build system.

  • [technical] Improved code documentation.

  • [technical] Cars are drawn in backward direction (from the latest to the earliest)

  • [technical] Made profile format compatible with other profile format versions. Your powers won't be longer removed!

  • [technical] Executables moved to folders -> x86,x64 due to openal32.dll compability

BETA 0.1.1 - Bugfix update

16 Jul 08:40
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To see tutorial go to README.

Changelog:

  • Fixed bug (#2) on 1440x900 monitors
  • Loading screen is splash screen (pop-up)

BETA 0.1 - The New Maps Update

02 Jul 13:39
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BETA 0.1 - The New Maps Update

To see a tutorial go to https://github.com/sppmacd/CarGame/blob/v0.1/README.

MAIN CHANGES

  • NEW MAPS: SEA, BEACH, SWAMPLAND, CITY, MOTORWAY, FOREST TRAILS
  • NEW CARS: RALLY, FIREMAN, TANK, OLD, BOMB, TRAIN
  • NEW POWERS: POINT BOOST, FENCE
  • BOMB - You cannot click it. It makes the game over!
  • NEW Map Select GUI.
  • Added car animations.
  • Added localization support. Languages are English, Polish and German (not fully).
  • Added point multiplier based on map.

OTHER CHANGES & FIXES

  • New loading screen!
  • New textures.
  • Made maps 4x more expensive due to point multiplier.
  • Now game speed depends on display.
  • Now car panes are always blue.
  • Now the cars are spawning in other timespan in different maps.
  • Now the Oil power is working on 2 lanes (not 3).
  • Changed toggle button graphics (bigger slider).
  • Changed graphics (eg. power time indicator).
  • Changed rarity of some cars.
  • New Powers GUI.
  • Fixed some bugs.
  • Fixed button bug on window resize.
  • New profile file format.

The Technical Update

04 Sep 17:03
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The Technical Update Pre-release
Pre-release

Changes:

  • New power graphics.
  • Now you can disable VSync in options.
  • Now the game asks you if you try to delete your game data.
  • Added Icon!
  • Increased loading speed
  • Some graphics changes (e. g. new loading screen)
  • Some bug fixing