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Filesystem Differences
skellypupper edited this page Jun 25, 2023
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Compared to base game and some other engines, Edak Engine provides a slightly more readable filesystem, migrating from that might be confusing so this guide will tell you the differences.
In this engine, the assets folder can read non-manifested files. (any file in the game's filesystem using utils.Paths
)
Instead of preload
and shared
, each asset type has its own folder at the root of the assets
directory.
Songs, charts, scripts and events are unified in a single folder.
-
songs/<songname>
is where you put your Inst and Voices, If you have an difficulties that load alternate songs add the according Inst and Vocals with the suffix-<difficulty>
at the end of the file name. (ex.Inst-erect.ogg
) -
songs/<songname>/charts
is where you put your charts for this song, the filenames of your charts should match a difficulty. -
songs/<songname>/scripts
is where you put scripts for this song exclusively. (optional) -
songs/<songname>/events
is where you put events for this song exclusively. (optional)
Written for EE v1.1.0