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scaryghost edited this page Apr 3, 2011
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Welcome to the SuperZombieMut wiki!
The wiki contains up-to-date news about the mutator's progress and specific information not in the README.
The current release is Super Zombie 1.5. Previous releases:
Super Zombie 1.4
Super Zombie 1.3
Super Zombie 1.2
Super Zombie 1.1
Super Zombie 1.0
Upcoming release: None specified yet
- He will always move when puking.
- The puking animation will spawn 2 sets of 3 bile pellets.
- Replaced with the Shade
- Has the charging melee ability of the gorefast
- A cool down has been added so she will not use her quick strikes in rapid succession.
- Will always do the charging melee attack.
- Minimum range to trigger his charge has been doubled to 1400 Unreal units.
- Her scream will hit through all objects.
- The damage dealt through welded doors is only 60% of the base damage.
- The pull in effect is increased 33%.
- He will fire two consecutive shots before the cool down timer kicks in.
- Made him more reliable at hitting jumping targets at close range.
- He can only be stunned (actual stun, not flinch) once.
- Stun is immediately canceled if he is hit with a weak attack.
- Only berserkers can interrupt scrake attacks with melee weapons.
- Breaking LOS or avoiding a frag will only pause the rage timer.
- If the target dodges any "hits" from a fleshpound attack, the rage timer is not reset.
- When enraged, if the fleshpound does not deal out a certain amount of damage (i.e. zerker or armored medic), he will rage again.
- If surrounded by 3 or more people wielding melee weapon when he needs to heal, he will kneel down with an explosion that hurts anyone near him.
- The Patriarch will automatically destroy any welded door in his path if he is escaping to heal
- IF he takes over 1000 damage in under 10 seconds, the patriarch will charge whoever is within 700 uu of him
The steps I take to make sure the mutator is functioning properly.