nuget: bump the opentk group across 1 directory with 2 updates #127
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11 warnings
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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Build:
src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs#L30
'GL.MapBufferRange(BufferTarget, nint, int, BufferAccessMask)' is obsolete: 'Use MapBufferAccessMask overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs#L78
'GL.MapBufferRange(BufferTarget, nint, int, BufferAccessMask)' is obsolete: 'Use MapBufferAccessMask overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs#L34
'GL.MapBufferRange(BufferTarget, nint, int, BufferAccessMask)' is obsolete: 'Use MapBufferAccessMask overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs#L551
'GL.CompressedTexSubImage1D(TextureTarget, int, int, int, PixelFormat, int, nint)' is obsolete: 'Use InternalFormat overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs#L576
'GL.CompressedTexSubImage2D(TextureTarget, int, int, int, int, int, PixelFormat, int, nint)' is obsolete: 'Use InternalFormat overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs#L605
'GL.CompressedTexSubImage2D(TextureTarget, int, int, int, int, int, PixelFormat, int, nint)' is obsolete: 'Use InternalFormat overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs#L636
'GL.CompressedTexSubImage3D(TextureTarget, int, int, int, int, int, int, int, PixelFormat, int, nint)' is obsolete: 'Use InternalFormat overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs#L669
'GL.CompressedTexSubImage2D(TextureTarget, int, int, int, int, int, PixelFormat, int, nint)' is obsolete: 'Use InternalFormat overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs#L739
'GL.CompressedTexSubImage1D(TextureTarget, int, int, int, PixelFormat, int, nint)' is obsolete: 'Use InternalFormat overload instead.'
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Build:
src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs#L765
'GL.CompressedTexSubImage2D(TextureTarget, int, int, int, int, int, PixelFormat, int, nint)' is obsolete: 'Use InternalFormat overload instead.'
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