This project's purpose is strictly for learning Rust-lang and learning more about ray tracing. This project is still in a very early stage. Do not expect much from it currently. I plan to eventually implement a form of path tracing for more realistic caustics and other such things. Currently, the method of shadowing is a 'hack'.
Makes use of cgmath for simple linear algebra and also uses image for writing out image formats. Their respective licenses are listed under the Licenses folder.
This project is licensed under the MIT license. A copy of the license is found in LICENSE.txt