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refactor: don't hide pointer in beam.Env declaration
NASA's Power of Ten, Rule 9 [...] Pointer dereference operations may not be hidden in macro definitions or inside typedef declarations. By explicitly passing beam.Env as a pointer, we also are able to assert non-nullability once at the source (when receiving, allocating the env, or casting it from an int) and then pass around a pointer that is guaranteed to be non-null. A similar change for beam.ResourceType will be done when refactoring code around NIF resources.
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