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71 changes: 71 additions & 0 deletions Snakegame.py
Original file line number Diff line number Diff line change
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# Snake Game


from turtle import Screen
from snake import Snake
from food import Food
from scoreboard import Scoreboard
import time

# creating a object
screen = Screen()

# TODO: create a screen
# setup the screen
screen.setup(width=600, height=600)

# set background color to black
screen.bgcolor("black")

# add title of the screen
screen.title("Snake Game")

# turn off the turtle animation
screen.tracer(0)

# create snake object
snake = Snake()

# create food object
food = Food()

# create scoreboard object
scoreboard = Scoreboard()

# TODO: control the snake with keypress
# start listen the keypress
screen.listen()

# add arrow keys
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")

game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.1)
# move the snake
snake.move()

# Detect collision with food
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
scoreboard.increase_score()

# TODO: Detect collision with wall
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
scoreboard.reset_game()
snake.reset_snake()

# TODO: Detect collision with tail
# if head collides with any segment in the tail then trigger game over
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
scoreboard.reset_game()
snake.reset_snake()

# exit on click
screen.exitonclick()