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Welcome to the mesh-compiler wiki!
mesh-compiler is a 3D file converter to a customizable binary file format.
The idea is that you can perform all precalculations, that you would in your game when loading models, beforehand and save results into binary files to minimize reading time at the cost of filesize (or maybe at no cost depending on what file formats are you using).
JSON format structure since v2.2.0
JSON format structure since v2.2.0
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bone_id
since v2.1.0 -
bone_weight
since v2.1.0 -
off_matr
,off_matrix
,offset_matr
,offset_matrix
since v2.0.0 -
bone_parent
since v2.3.0 -
bone_child
since v2.3.0 -
m_off_matr
,m_off_matrix
,m_offset_matr
,m_offset_matrix
since v2.2.0 -
m_bone_parent
since v2.3.0 -
m_bone_child
since v2.3.0 -
position_key
since v2.0.0 -
rotation_key
since v2.0.0 -
scale_key
since v2.0.0 -
position_time
,position_timestamp
,position_key_time
,position_key_timestamp
since v2.0.0 -
rotation_time
,rotation_timestamp
,rotation_key_time
,rotation_key_timestamp
since v2.0.0 -
scale_time
,scale_timestamp
,scale_key_time
,scale_key_timestamp
since v2.0.0 -
duration
since v2.0.0 -
ticks_per_second
since v2.0.0
key-words
: