You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Roughly we are looking for a plan (anyone can add ideas) to resolve the question of how to make LDI editing features more intuitive to a user.
Initially prompted by #183, where it was pointed out that the default distort handles:
make programmers overlook that other editing modes even exist - not solved
are inconvenient for programmers finding themselves using mostly a different mode. - solved
by introducing (see PR here) a new optional option, mode into our API. It allows a user to specify their preferred initial editing tool during L.distortableImageOverlay initialization
There have been a few request for rotate specifically, but the user can any of our available editing modes, the world is their oyster.
If a mode option is not set at all, initial editing mode defaults to "distort"
Check out the Mode section in our README for someone additional information on using this option and a code block example.
Goal: - programmers overlook that other editing modes exist. Lets brainstorm the best way(s) to fix this.
So Far:
Achievable soley through a well compartmentalized and thought out toolbar?
create a UI that shows the user off the bat, all the different types of things the user can do. This means compartmentalized categories of tools. Separating "styling" editing actions, such as opacity and brightness into a separate section from Transform related actions (rotate, scale, distort).
Add a select.html where each image will be initialized with a different default tool so that the user can demo all of them
The text was updated successfully, but these errors were encountered:
@jywarren This is an example of what I mean, how the toolbar will make it obvious what available immediately:
We could a section that looks like this (except it would really contain Rotate, Scale, RotateScale, Distort)
I would also try implementing a color scheme that goes with the corresponding actions handle colors (rotate - red, distort - blue) so that it's really hard to get confused
And maybe matching the vibe / layout going on here:
sashadev-sky
changed the title
Broad plan for making image editing more user intuitive
Users overlooking that other editing modes besides the initial default even exist
May 17, 2019
sashadev-sky
changed the title
Users overlooking that other editing modes besides the initial default even exist
Users overlooking that other editing modes exist (besides the default)
May 17, 2019
Roughly we are looking for a plan (anyone can add ideas) to resolve the question of how to make LDI editing features more intuitive to a user.
Initially prompted by #183, where it was pointed out that the default
distort
handles:make programmers overlook that other editing modes even exist - not solved
are inconvenient for programmers finding themselves using mostly a different mode. - solved
mode
into our API. It allows a user to specify their preferred initial editing tool duringL.distortableImageOverlay
initializationrotate
specifically, but the user can any of our available editing modes, the world is their oyster.mode
option is not set at all, initial editing mode defaults to "distort"================================
Comprehensive Plan so far (feel free to add on anything here, @jywarren, @ebarry @annhchen, @rexagod, @everyonelse)
Goal: - programmers overlook that other editing modes exist. Lets brainstorm the best way(s) to fix this.
So Far:
Achievable soley through a well compartmentalized and thought out toolbar?
Add a
select.html
where each image will be initialized with a different default tool so that the user can demo all of themThe text was updated successfully, but these errors were encountered: