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Merge pull request #32478 from peppy/no-tag-on-convert #24898

Merge pull request #32478 from peppy/no-tag-on-convert

Merge pull request #32478 from peppy/no-tag-on-convert #24898

GitHub Actions / Results failed Mar 20, 2025 in 0s

44235 passed, 17 failed and 360 skipped

Tests failed

Report Passed Failed Skipped Time
TestResults-Linux-MultiThreaded.trx 11062✅ 1❌ 90⚪ 2555s
TestResults-Linux-SingleThread.trx 11062✅ 1❌ 90⚪ 2070s
TestResults-Windows-MultiThreaded.trx 11060✅ 3❌ 90⚪ 3260s
TestResults-Windows-SingleThread.trx 11051✅ 12❌ 90⚪ 2965s

❌ TestResults-Linux-MultiThreaded.trx

11153 tests were completed in 2555s with 11062 passed, 1 failed and 90 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput 17✅ 1❌ 15s

❌ osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput

✅ TestConstructor
✅ TestRewind
✅ TestSpinHalfBothDirections
✅ TestSpinOneDirectionThenChangeDirection(-180,540,1)
✅ TestSpinOneDirectionThenChangeDirection(-180,900,2)
✅ TestSpinOneDirectionThenChangeDirection(180,-540,1)
✅ TestSpinOneDirectionThenChangeDirection(180,-900,2)
✅ TestSpinSingleDirection(-180,0)
✅ TestSpinSingleDirection(-360,1)
✅ TestSpinSingleDirection(-540,1)
✅ TestSpinSingleDirection(-720,2)
✅ TestSpinSingleDirection(180,0)
✅ TestSpinSingleDirection(360,1)
✅ TestSpinSingleDirection(540,1)
✅ TestSpinSingleDirection(720,2)
✅ TestVibrateWithoutSpinningOffCentre
✅ TestVibrateWithoutSpinningOnCentre
❌ TestVibrateWithoutSpinningOnCentreWithDoubleTime
	spinner is missed: Expected: False
	  But was:  True
	

❌ TestResults-Linux-SingleThread.trx

11153 tests were completed in 2070s with 11062 passed, 1 failed and 90 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation 39✅ 1❌ 8s

❌ osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation

✅ TestAddAudioTrack
✅ TestAddAudioTrack
✅ TestBackgroundFileChangesPreserveOnEncode
✅ TestBackgroundFileChangesPreserveOnEncode
✅ TestConstructor
✅ TestConstructor
✅ TestCopyDifficulty
✅ TestCopyDifficulty
✅ TestCopyDifficultyDoesNotChangeCollections
✅ TestCopyDifficultyDoesNotChangeCollections
✅ TestCreateMultipleNewDifficultiesSucceeds
✅ TestCreateMultipleNewDifficultiesSucceeds
✅ TestCreateNewBeatmap
✅ TestCreateNewBeatmap
✅ TestCreateNewDifficulty(False)
✅ TestCreateNewDifficulty(False)
✅ TestCreateNewDifficulty(True)
✅ TestCreateNewDifficulty(True)
✅ TestCreateNewDifficultyForInconvertibleRuleset
✅ TestCreateNewDifficultyForInconvertibleRuleset
❌ TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset
	System.ArgumentOutOfRangeException : Index must be within the bounds of the List. (Parameter 'index')
✅ TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset
✅ TestCreateNewDifficultyWithScrollSpeed_SameRuleset
✅ TestCreateNewDifficultyWithScrollSpeed_SameRuleset
✅ TestExitBlockedWhenSavingBeatmapWithSameNamedDifficulties
✅ TestExitBlockedWhenSavingBeatmapWithSameNamedDifficulties
✅ TestExitWithoutSave
✅ TestExitWithoutSave
✅ TestMultipleAudioFiles
✅ TestMultipleAudioFiles
✅ TestMultipleBackgroundFiles
✅ TestMultipleBackgroundFiles
✅ TestSavingBeatmapFailsWithSameNamedDifficulties(False)
✅ TestSavingBeatmapFailsWithSameNamedDifficulties(False)
✅ TestSavingBeatmapFailsWithSameNamedDifficulties(True)
✅ TestSavingBeatmapFailsWithSameNamedDifficulties(True)
✅ TestSingleAudioFile
✅ TestSingleAudioFile
✅ TestSingleBackgroundFile
✅ TestSingleBackgroundFile

❌ TestResults-Windows-MultiThreaded.trx

11153 tests were completed in 3260s with 11060 passed, 3 failed and 90 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback 3✅ 1❌ 4s
osu.Game.Tests.Visual.Gameplay.TestSceneSkipOverlay 18✅ 2❌ 22s

❌ osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback

❌ TestAllSamplesStopDuringSeek
	sample playback still disabled
✅ TestAllSamplesStopDuringSeek
✅ TestConstructor
✅ TestConstructor

❌ osu.Game.Tests.Visual.Gameplay.TestSceneSkipOverlay

✅ TestAutomaticSkipActuatesMultipleTimes
✅ TestAutomaticSkipActuatesMultipleTimes
✅ TestAutomaticSkipActuatesOnce
✅ TestAutomaticSkipActuatesOnce
✅ TestClickableAfterFade
✅ TestClickableAfterFade
✅ TestClickOnlyActuatesMultipleTimes
✅ TestClickOnlyActuatesMultipleTimes
✅ TestClickOnlyActuatesOnce
✅ TestClickOnlyActuatesOnce
✅ TestConstructor
✅ TestConstructor
❌ TestDoesntFadeOnMouseDown
	"wait for overlay disappear" timed out
✅ TestDoesntFadeOnMouseDown
❌ TestFadeOnIdle
	"fully visible" timed out
✅ TestFadeOnIdle
✅ TestSkipTimeEqualToSkip
✅ TestSkipTimeEqualToSkip
✅ TestSkipTimeZero
✅ TestSkipTimeZero

❌ TestResults-Windows-SingleThread.trx

11153 tests were completed in 2965s with 11051 passed, 12 failed and 90 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Database.BackgroundDataStoreProcessorTests 22✅ 2❌ 29s
osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation 30✅ 10❌ 12s

❌ osu.Game.Tests.Database.BackgroundDataStoreProcessorTests

✅ TestConstructor
✅ TestConstructor
✅ TestCustomRulesetScoreNotSubjectToUpgrades(False)
✅ TestCustomRulesetScoreNotSubjectToUpgrades(False)
✅ TestCustomRulesetScoreNotSubjectToUpgrades(True)
✅ TestCustomRulesetScoreNotSubjectToUpgrades(True)
✅ TestDifficultyProcessing
✅ TestDifficultyProcessing
✅ TestDifficultyProcessingWhilePlaying
✅ TestDifficultyProcessingWhilePlaying
❌ TestScoreUpgradeFailed(30000002)
	"Score marked as failed" timed out: Expected: True
	  But was:  False
	
❌ TestScoreUpgradeFailed(30000002)
	"Score marked as failed" timed out: Expected: True
	  But was:  False
	
✅ TestScoreUpgradeFailed(30000013)
✅ TestScoreUpgradeFailed(30000013)
✅ TestScoreUpgradeSuccess(30000001)
✅ TestScoreUpgradeSuccess(30000001)
✅ TestScoreUpgradeSuccess(30000002)
✅ TestScoreUpgradeSuccess(30000002)
✅ TestScoreUpgradeSuccess(30000003)
✅ TestScoreUpgradeSuccess(30000003)
✅ TestScoreUpgradeSuccess(30000004)
✅ TestScoreUpgradeSuccess(30000004)
✅ TestScoreUpgradeSuccess(30000005)
✅ TestScoreUpgradeSuccess(30000005)

❌ osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation

✅ TestAddAudioTrack
✅ TestAddAudioTrack
✅ TestBackgroundFileChangesPreserveOnEncode
✅ TestBackgroundFileChangesPreserveOnEncode
✅ TestConstructor
✅ TestConstructor
✅ TestCopyDifficulty
✅ TestCopyDifficulty
✅ TestCopyDifficultyDoesNotChangeCollections
✅ TestCopyDifficultyDoesNotChangeCollections
✅ TestCreateMultipleNewDifficultiesSucceeds
✅ TestCreateMultipleNewDifficultiesSucceeds
✅ TestCreateNewBeatmap
✅ TestCreateNewBeatmap
✅ TestCreateNewDifficulty(False)
✅ TestCreateNewDifficulty(False)
✅ TestCreateNewDifficulty(True)
✅ TestCreateNewDifficulty(True)
✅ TestCreateNewDifficultyForInconvertibleRuleset
✅ TestCreateNewDifficultyForInconvertibleRuleset
❌ TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset
❌ TestCreateNewDifficultyWithScrollSpeed_SameRuleset
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestCreateNewDifficultyWithScrollSpeed_SameRuleset
❌ TestExitBlockedWhenSavingBeatmapWithSameNamedDifficulties
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestExitBlockedWhenSavingBeatmapWithSameNamedDifficulties
✅ TestExitWithoutSave
❌ TestExitWithoutSave
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestMultipleAudioFiles
❌ TestMultipleAudioFiles
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestMultipleBackgroundFiles
❌ TestMultipleBackgroundFiles
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
❌ TestSavingBeatmapFailsWithSameNamedDifficulties(False)
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestSavingBeatmapFailsWithSameNamedDifficulties(False)
❌ TestSavingBeatmapFailsWithSameNamedDifficulties(True)
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestSavingBeatmapFailsWithSameNamedDifficulties(True)
✅ TestSingleAudioFile
❌ TestSingleAudioFile
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
❌ TestSingleBackgroundFile
	System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
	  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
✅ TestSingleBackgroundFile

Annotations

Check failure on line 285 in osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs

@github-actions github-actions / Results

osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput ► TestVibrateWithoutSpinningOnCentreWithDoubleTime

Failed test found in:
  TestResults-Linux-MultiThreaded.trx
Error:
  spinner is missed: Expected: False
    But was:  True
  
Raw output
spinner is missed: Expected: False
  But was:  True

   at osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput.assertSpinnerHit(Boolean shouldBeHit) in /home/runner/work/osu/osu/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs:line 285
   at osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerInput.TestVibrateWithoutSpinningOnCentreWithDoubleTime() in /home/runner/work/osu/osu/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs:line 133

Check failure on line 144 in osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs

@github-actions github-actions / Results

osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation ► TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset

Failed test found in:
  TestResults-Linux-SingleThread.trx
Error:
  System.ArgumentOutOfRangeException : Index must be within the bounds of the List. (Parameter 'index')
Raw output
System.ArgumentOutOfRangeException : Index must be within the bounds of the List. (Parameter 'index')
   at osu.Framework.Bindables.BindableList`1.insert(Int32 index, T item, HashSet`1 appliedInstances)
   at osu.Framework.Bindables.BindableList`1.insert(Int32 index, T item, HashSet`1 appliedInstances)
   at osu.Game.Beatmaps.ControlPoints.ControlPointInfo.GroupAt(Double time, Boolean addIfNotExisting) in /home/runner/work/osu/osu/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs:line 144
   at osu.Game.Beatmaps.ControlPoints.ControlPointInfo.Add(Double time, ControlPoint controlPoint) in /home/runner/work/osu/osu/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs:line 125
   at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<>c__DisplayClass20_0.<TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset>b__4() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs:line 283
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.clickAction()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`2 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /home/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

@github-actions github-actions / Results

osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback ► TestAllSamplesStopDuringSeek

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  sample playback still disabled
Raw output
sample playback still disabled
   at osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback.TestAllSamplesStopDuringSeek() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneGameplaySamplePlayback.cs:line 58

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

@github-actions github-actions / Results

osu.Game.Tests.Visual.Gameplay.TestSceneSkipOverlay ► TestDoesntFadeOnMouseDown

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  "wait for overlay disappear" timed out
Raw output
"wait for overlay disappear" timed out
   at osu.Game.Tests.Visual.Gameplay.TestSceneSkipOverlay.TestDoesntFadeOnMouseDown() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneSkipOverlay.cs:line 153

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

@github-actions github-actions / Results

osu.Game.Tests.Visual.Gameplay.TestSceneSkipOverlay ► TestFadeOnIdle

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  "fully visible" timed out
Raw output
"fully visible" timed out
   at osu.Game.Tests.Visual.Gameplay.TestSceneSkipOverlay.TestFadeOnIdle() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneSkipOverlay.cs:line 81

Check failure on line 0 in TestResults-Windows-SingleThread.trx

@github-actions github-actions / Results

osu.Game.Tests.Database.BackgroundDataStoreProcessorTests ► TestScoreUpgradeFailed(30000002)

Failed test found in:
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
Error:
  "Score marked as failed" timed out: Expected: True
    But was:  False
  
Raw output
"Score marked as failed" timed out: Expected: True
  But was:  False

   at osu.Game.Tests.Database.BackgroundDataStoreProcessorTests.TestScoreUpgradeFailed(Int32 scoreVersion) in D:\a\osu\osu\osu.Game.Tests\Database\BackgroundDataStoreProcessorTests.cs:line 186

Check failure on line 0 in TestResults-Windows-SingleThread.trx

@github-actions github-actions / Results

osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation ► TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset

Failed test found in:
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
Error:
  System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
    ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
Raw output
System.AggregateException : One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
  ----> System.InvalidOperationException : Collection was modified; enumeration operation may not execute.
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidOperationException
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.OfTypeIterator[TResult](IEnumerable source)+MoveNext()
   at osu.Game.Screens.Edit.Components.Timelines.Summary.Parts.ControlPointPart.<LoadBeatmap>b__1_0(Object _, NotifyCollectionChangedEventArgs args) in D:\a\osu\osu\osu.Game\Screens\Edit\Components\Timelines\Summary\Parts\ControlPointPart.cs:line 37
   at osu.Game.Screens.Edit.Components.Timelines.Summary.Parts.ControlPointPart.LoadBeatmap(EditorBeatmap beatmap) in D:\a\osu\osu\osu.Game\Screens\Edit\Components\Timelines\Summary\Parts\ControlPointPart.cs:line 26
   at osu.Game.Screens.Edit.Components.Timelines.Summary.Parts.TimelinePart`1.load(IBindable`1 beatmap) in D:\a\osu\osu\osu.Game\Screens\Edit\Components\Timelines\Summary\Parts\TimelinePart.cs:line 45
   at InvokeStub_TimelinePart`1.load(Object, Span`1)
   at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of stack trace from previous location ---
   at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass7_0.<CreateActivator>b__3(Object target, IReadOnlyDependencyContainer dc)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
   at osu.Framework.Graphics.Containers.Container`1.Add(T drawable)
   at osu.Framework.Graphics.Containers.Container`1.Add(T drawable)
   at osu.Framework.Graphics.Containers.Container`1.AddRange(IEnumerable`1 range)
   at osu.Game.Screens.Edit.Components.Timelines.Summary.SummaryTimeline.load(OverlayColourProvider colourProvider) in D:\a\osu\osu\osu.Game\Screens\Edit\Components\Timelines\Summary\SummaryTimeline.cs:line 24
   at InvokeStub_SummaryTimeline.load(Object, Span`1)
   at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of stack trace from previous location ---
   at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass7_0.<CreateActivator>b__3(Object target, IReadOnlyDependencyContainer dc)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.load(ShaderManager shaders, Nullable`1 cancellation)
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c.<RegisterForDependencyActivation>b__209_0(Object t, IReadOnlyDependencyContainer d)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
   at osu.Framework.Graphics.Containers.GridContainer.layoutContent()
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddRangeInternal(IEnumerable`1 range)
   at osu.Game.Screens.Edit.BottomBar.load(Editor editor) in D:\a\osu\osu\osu.Game\Screens\Edit\BottomBar.cs:line 44
   at InvokeStub_BottomBar.load(Object, Span`1)
   at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of stack trace from previous location ---
   at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass7_0.<CreateActivator>b__3(Object target, IReadOnlyDependencyContainer dc)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.load(ShaderManager shaders, Nullable`1 cancellation)
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c.<RegisterForDependencyActivation>b__209_0(Object t, IReadOnlyDependencyContainer d)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.load(ShaderManager shaders, Nullable`1 cancellation)
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c.<RegisterForDependencyActivation>b__209_0(Object t, IReadOnlyDependencyContainer d)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
   at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
   at osu.Game.Screens.Edit.Editor.load(OsuConfigManager config) in D:\a\osu\osu\osu.Game\Screens\Edit\Editor.cs:line 355
   at InvokeStub_Editor.load(Object, Span`1)
   at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of stack trace from previous location ---
   at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass7_0.<CreateActivator>b__3(Object target, IReadOnlyDependencyContainer dc)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.<Activate>g__activateRecursively|8_0[T](Object obj, IReadOnlyDependencyContainer dependencies, Type currentType)
   at osu.Framework.Allocation.DependencyActivator.Activate[T](T obj, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Containers.CompositeDrawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
   at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
   at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_0`1.<LoadComponentsAsync>b__1()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
   at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass13_2`1.<LoadComponentsAsync>b__4()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
   at osu.Framework.Platform.GameHost.<>c__DisplayClass142_0.<abortExecutionFromException>b__0()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)