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Disable osu!catch catching animations in editor #32734

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@peppy peppy commented Apr 8, 2025

Closes #32615.

We'll see what mappers say to this. I'm guessing no one will complain as it makes the editor less busy with lighting flashes and combo counters.

Closes ppy#32615.

We'll see what mappers say to this. I'm guessing no one will complain as
it makes the editor less busy with lighting flashes and combo counters.
@@ -46,9 +46,12 @@ public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>

private readonly IBeatmapDifficultyInfo difficulty;

public CatchPlayfield(IBeatmapDifficultyInfo difficulty)
private readonly bool transferToCatcher;
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can this be an init property instead of a ctor boolean parameter? I really don't like the latter, they're horrible for readability

also needs better documentation

Comment on lines +115 to +116
if (transferToCatcher)
CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
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while it would be quite convenient if all this did was disable the catching animation, that is not the case. it also disables anything to do with hyperdashing. hyperdash trails are gone, catcher afterimage and red tint are gone. none of this is listed in the OP, so I don't know whether this was intended, and so I have to ask.

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Probably needs more consideration.

@peppy peppy added the blocked Don't merge this. label Apr 10, 2025
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Very loud spikes in audio when pausing within the editor
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