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Fix multiplayer join errors potentially not being logged #32436

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merged 1 commit into from
Mar 18, 2025

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smoogipoo
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@smoogipoo smoogipoo commented Mar 18, 2025

Fixes #32398

The changes to MultiplayerLoungeSubScreen are a red-herring - that path of the condition is not taken in 99.99% of cases, the changes there are only best case to reduce potential double-logging. I don't think that change should be important to review/discuss.

The actual fix is the LoungeSubScreen change. Basically, the callback is used by the password popover to display a local message. But, if the error is not related to a passworded room, then the message would just disappear into the ethers.

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peppy commented Mar 18, 2025

osu! 2025-03-18 at 08 20 59

I get this isn't the specific path fixed, but since it was mentioned in the OP I checked on this as well. Feels a bit raw..

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Gonna guess dev hasn't been redeployed with #32299

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peppy commented Mar 18, 2025

ahh right, missed that one.

@peppy peppy merged commit 94713e6 into ppy:master Mar 18, 2025
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Join room failures don't seem to show a client-side error
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