Fix multiplayer join errors potentially not being logged #32436
Merged
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Fixes #32398
The changes to
MultiplayerLoungeSubScreen
are a red-herring - that path of the condition is not taken in 99.99% of cases, the changes there are only best case to reduce potential double-logging. I don't think that change should be important to review/discuss.The actual fix is the
LoungeSubScreen
change. Basically, the callback is used by the password popover to display a local message. But, if the error is not related to a passworded room, then the message would just disappear into the ethers.