Cancel beatmap load in more loops #32192
Merged
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Three sequences were provided from internal diffcalc OOM-kills:
My general process here was to check the maps which have 0* on the website, and for each one test if each ruleset passes (throws an exception) after 10 seconds. See commit messages for explanation.
Chances are that this won't fix the OOM-kills, because at the end of the day it's based on a 10-sec timeout rather than bytes allocated (which isn't easy to do).