Fix depth ordering in new carousel not being relative to selected item #31776
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Noticed while working on #31774. This makes it match lazer behaviour.
Another thing that should eventually be done is that the depth ordering should also consider the type of carousel item, so that difficulty panels are always displayed behind set panels, otherwise they may appear on top of set panels during motion (i.e. when expanding/collapsing a set).
Before (with #31774 checked out):
After (with #31774 checked out):