Fix slider end judgements appearing at incorrect locations when mods that flip playfield are active #26885
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The applied optimisation may have been valid as long as it was constrained to
Slider
. But it is not, asSliderTailCircle
stores a local copy of the object position. And as the commit message of ce643aa states, this could be bypassed by some pretty hacky delegation fromSliderTailCircle.Position
to the slider, but it'd also be pretty hacky because it would make flows likePositionBindable
break down.Long-term solution is to probably remove bindables from hitobjects.
cc @OliBomby