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Fix Cinema mod being compatible with mods that can force failure #26438

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Jan 9, 2024
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2 changes: 1 addition & 1 deletion osu.Game/Rulesets/Mods/ModCinema.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer, IAp
public override IconUsage? Icon => OsuIcon.ModCinema;
public override LocalisableString Description => "Watch the video without visual distractions.";

public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }).ToArray();

public void ApplyToHUD(HUDOverlay overlay)
{
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2 changes: 1 addition & 1 deletion osu.Game/Rulesets/Mods/ModFailCondition.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
{
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail) };
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModCinema) };

[SettingSource("Restart on fail", "Automatically restarts when failed.")]
public BindableBool Restart { get; } = new BindableBool();
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