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Add slider head circle late hit lenience #25776
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599fdb0
Add lenience for late-hit of slider heads
smoogipoo 6bd190c
Refactor all slider input into SliderInputManager
smoogipoo 3b8a73b
Refactor test
smoogipoo 1221001
Use the cursor position to test nested object validity
smoogipoo 9ae3be8
Add some text to the test scene showing hits/misses
smoogipoo acb7016
Remove unused using
smoogipoo c0e9692
Merge branch 'master' into slider-late-hit-lenience
peppy f77884b
Only hit passed-through ticks if none were missed
smoogipoo fbe48d7
Fix tail being missed too early
smoogipoo 9b02bd7
Only track if in slider ball after any ticks missed
smoogipoo fddfa33
Fix 1-frame issues due to referencing external value
smoogipoo 2b33aec
Require slider head to be judged before ticks
smoogipoo 04d5421
Fix assertions
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460 changes: 460 additions & 0 deletions
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osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs
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Not sure what this test was doing* but better be safe than sorry:
Is this test no longer needed ?
(*: I looked at the doc of UpdateResult but still didn't get what userTriggered means exactly)
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userTriggered = true
comes from user input, if somewhereUpdateResult(true)
was called.It's irrelevant here because that's not called.