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System.ArgumentException: X must be finite, but is -∞.
?, in void Drawable.set_X(float value)
?, in void Timeline.load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)+(ValueChangedEvent<Track> _) => { }
?, in void Bindable<T>.TriggerValueChange(T previousValue, Bindable<T> source, bool propagateToBindings, bool bypassChecks) x 2
?, in void Bindable<T>.set_Value(T value)
?, in void EditorClock.ChangeSource(IClock source)
...
(21 additional frame(s) were not displayed)
An unhandled error has occurred.
The text was updated successfully, but these errors were encountered:
Closesppy#26213.
Reproduction scenario: switch audio track in editor after timeline
loads.
Happens because `beatmap.Value.Track.Length` is 0 immediately after a
track switch, until BASS computes the actual track length on the audio
thread.
Yes this is a hack. No I have no better immediate ideas how to address
this otherwise.
Sentry Issue: OSU-W42
The text was updated successfully, but these errors were encountered: