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2021.106.0

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@peppy peppy released this 06 Jan 14:55
38e3182

Thanks for following along! This is a tagged release (2021.106.0).

Breaking changes

Games will now throw (and crash) immediately on performing cross-thread transform operations

This may mean that as a framework consumer you need to re-think how you are performing operations between drawables. The easiest way to avoid issue is to use Schedule to force the target code to be on the correct thread.