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Fix download images to match live gl3d plot #4566
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0e5c9c5
use temporary variables for swap indices
archmoj 41c7783
move flip pixel logic into a function
archmoj a259945
rename loop vars to i, j, k
archmoj 6878635
correct RGB - no need to multiply alpha
archmoj 2244c5e
update gl3d baselines - now match with viewport display
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Can explain why we need to apply this transform when exporting images?
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Unlike openGL, webGL
premultipliedAlpha
in enabled by default.To get correct RGB values from the webgl context it was needed to devide RGB values by alpha.
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Ok, what would happen if we instead disable
premultipliedAlpha
on image exports?There was a problem hiding this comment.
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Good question; but that didn't work: demo.