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support rangebreaks in gl2d traces #4630
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This one will be tricky, as the linear relationship between the data-space and the pixel-space is at the heart of the regl modules (i.e. The regl modules compute the data to pixel map in the shaders. For example, for making redraws from axis range updates is blazing fast. For example, on drag: plotly.js/src/plots/cartesian/dragbox.js Lines 801 to 813 in c5173e1
One could probably make part of data-to-pixel conversion on the JS side and then reuse the same shader code, but I worry that this might lead to a large performance lost. I'm thinking that passing the piecewise offsets ( |
Hi - we are trying to tidy up the stale issues and PRs in Plotly's public repositories so that we can focus on things that are still important to our community. Since this one has been sitting for several years, I'm going to close it; if it is still a concern, please add a comment letting us know what recent version of our software you've checked it with so that I can reopen it and add it to our backlog. Thanks for your help - @gvwilson |
It could be of interest to handle
axis
breaks on adate
axis withscattergl
(webGL) similar to #1382 which was dedicated for SVG traces on thecartesian
subplots.The text was updated successfully, but these errors were encountered: