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C++ and OpenGL. Shading, texturing, and randomized fractals to generate landscapes.

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Graphics

C++ and OpenGL. Shading, texturing, and randomized fractals to generate landscapes.

Author: Philip Tyler 2012

This work was done for Cal Poly San Luis Obispo. CSC471 - Graphics, Professor: Chris Buckalew, PhD.

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C++ and OpenGL. Shading, texturing, and randomized fractals to generate landscapes.

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