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http://phaser.io/sandbox/wqnaJikP
[collide=false] - If you want the particles to be able to collide with other Arcade Physics bodies then set this to true.
makeParticles(…, collide = false) // … arcade.collide(particles, …)
The particles will still collide (bounce).
This issue is about
The text was updated successfully, but these errors were encountered:
The Emitter.makeParticles collide argument didn't work, as a result…
collide
7527297
… of #2661, but is now properly respected thanks to that change (thanks @samme #2662)
Thanks for submitting this issue. We have fixed this, and the fix has been pushed to the dev branch.
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http://phaser.io/sandbox/wqnaJikP
The particles will still collide (bounce).
This issue is about
The text was updated successfully, but these errors were encountered: