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| 1 | +# Performance metrics |
| 2 | + |
| 3 | +Gazebo 9 and Gazebo 11 publish a message called `/gazebo/performance_metrics` that allows to check the performance |
| 4 | +of each sensor in the world. |
| 5 | + |
| 6 | +# Learn how to read the measurements |
| 7 | + |
| 8 | +We are going to compare the results between physics (contact) and rendering (camera) based sensors and the differences |
| 9 | +when the `lockstep` flag is active. |
| 10 | + |
| 11 | +## Camera |
| 12 | + |
| 13 | +For the rendering-based sensor we are going to use the [camera_strict_rate.world](https://github.com/osrf/gazebo/blob/gazebo9/test/worlds/camera_strict_rate.world) world. It contains two cameras: a high-resolution (1280x720) high-frame-rate (500 fps) and a a low-resolution (320x240) low-frame-rate (30 fps) camera. |
| 14 | + |
| 15 | +### Run the world without lockstep |
| 16 | + |
| 17 | +With the `lockstep` flag deactivated there is no guarantee that the camera sensor update happens in the same iteration as the physics simulation. This means the `sim_update_rate` could not correspond with the real value defined in the world. Inspect the `sim_update_rate` field, it is likely unable to reach the specified 500 fps. The other low-resolution camera is able to reach the specified value. Take note of the `real time factor` it should be close to 1.0. |
| 18 | + |
| 19 | +```bash |
| 20 | +real_time_factor: 0.99798848700000009 |
| 21 | +sensor { |
| 22 | + name: "default::camera_model::link::camera_sensor" |
| 23 | + real_update_rate: 191.64276561974779 |
| 24 | + sim_update_rate: 166.66666666666666 |
| 25 | + fps: 213.16120910644531 |
| 26 | +} |
| 27 | +sensor { |
| 28 | + name: "default::camera_model::link::camera_sensor_regular" |
| 29 | + real_update_rate: 31.1463905584825 |
| 30 | + sim_update_rate: 30.3030303030303 |
| 31 | + fps: 29.975315093994141 |
| 32 | +} |
| 33 | +... |
| 34 | +real_time_factor: 0.9913419670000001 |
| 35 | +sensor { |
| 36 | + name: "default::camera_model::link::camera_sensor" |
| 37 | + real_update_rate: 224.15729745202637 |
| 38 | + sim_update_rate: 200 |
| 39 | + fps: 213.16120910644531 |
| 40 | +} |
| 41 | +sensor { |
| 42 | + name: "default::camera_model::link::camera_sensor_regular" |
| 43 | + real_update_rate: 31.294063018669757 |
| 44 | + sim_update_rate: 31.25 |
| 45 | + fps: 29.895561218261719 |
| 46 | +} |
| 47 | +``` |
| 48 | + |
| 49 | +### Run the world with lockstep |
| 50 | + |
| 51 | +With the `lockstep` flag activated the `sim_update_rate` must correspond with the real value |
| 52 | +defined in the world. In this case we expect the `sim_update_rate` to be equal to 500 for the high resolution camera |
| 53 | +and 30 for the low resolution camera. Then the `fps` value means that Gazebo is able to generate on average 337 frames in a *real second*. |
| 54 | + |
| 55 | +The real time factor is likely less than 1.0. The exact number depends on your computing power. This shows that |
| 56 | +the sensor's update rate is strictly followed, and physics has slowed down in order to accommodate for the high update rate. |
| 57 | + |
| 58 | +```bash |
| 59 | +real_time_factor: 0.5083145 |
| 60 | +sensor { |
| 61 | + name: "default::camera_model::link::camera_sensor" |
| 62 | + real_update_rate: 254.39207924822054 |
| 63 | + sim_update_rate: 500 |
| 64 | + fps: 279.38592529296875 |
| 65 | +} |
| 66 | +sensor { |
| 67 | + name: "default::camera_model::link::camera_sensor_regular" |
| 68 | + real_update_rate: 12.626295945654704 |
| 69 | + sim_update_rate: 30.3030303030303 |
| 70 | + fps: 16.778518676757812 |
| 71 | +} |
| 72 | +``` |
| 73 | + |
| 74 | +## Contact sensor |
| 75 | + |
| 76 | +For the physics-based sensors we are going to use the [contact_strict_rate.world](https://github.com/osrf/gazebo/blob/gazebo9/test/worlds/contact_strict_rate.world) world. It contains a contact sensor (1000 Hz). |
| 77 | + |
| 78 | +In this case both world look pretty similar, even with this high update rate. Because the update loop |
| 79 | +is small in this case. This may vary with a more complex object |
| 80 | + |
| 81 | +### Run the world without lockstep |
| 82 | + |
| 83 | +```bash |
| 84 | +real_time_factor: 0.988433204 |
| 85 | +sensor { |
| 86 | + name: "world_1::model_1::link_1::sensor_contact" |
| 87 | + real_update_rate: 964.34805249910789 |
| 88 | + sim_update_rate: 1000 |
| 89 | +} |
| 90 | +``` |
| 91 | + |
| 92 | +### Run the world with lockstep |
| 93 | + |
| 94 | +``` |
| 95 | +real_time_factor: 1.003396497 |
| 96 | +sensor { |
| 97 | + name: "world_1::model_1::link_1::sensor_contact" |
| 98 | + real_update_rate: 1006.3885545442469 |
| 99 | + sim_update_rate: 1000 |
| 100 | +} |
| 101 | +``` |
| 102 | + |
| 103 | +## Real time update rate |
| 104 | + |
| 105 | +We can modify the Real time update rate in the Physics Engine. In this case the Real time update rate is set to **10** which makes the simulation slower. As you may see the `sim_update_rate` in both cameras are the expected value 500 and 30. The `real_update_rate` and `fps` (average framerate per second in *real time*) are lower since the simulation is running slower than real time, and sometimes they are 0 if samples are taken during a period where no camera updates occurred. |
| 106 | + |
| 107 | +### Run the world with lockstep |
| 108 | + |
| 109 | +```bash |
| 110 | +real_time_factor: 0.010068691000000001 |
| 111 | +sensor { |
| 112 | + name: "default::camera_model::link::camera_sensor" |
| 113 | + real_update_rate: 5.0011468129756835 |
| 114 | + sim_update_rate: 500 |
| 115 | + fps: 53.769622802734375 |
| 116 | +} |
| 117 | +sensor { |
| 118 | + name: "default::camera_model::link::camera_sensor_regular" |
| 119 | + real_update_rate: 6.90647889204339e-310 |
| 120 | + sim_update_rate: 3.8230348098869816e-171 |
| 121 | + fps: 4.67267173345723e-310 |
| 122 | +} |
| 123 | + |
| 124 | +real_time_factor: 0.010036926 |
| 125 | +sensor { |
| 126 | + name: "default::camera_model::link::camera_sensor" |
| 127 | + real_update_rate: 5.0083617102934195 |
| 128 | + sim_update_rate: 500 |
| 129 | + fps: 53.769622802734375 |
| 130 | +} |
| 131 | +sensor { |
| 132 | + name: "default::camera_model::link::camera_sensor_regular" |
| 133 | + real_update_rate: 0.095422706503929658 |
| 134 | + sim_update_rate: 30.3030303030303 |
| 135 | + fps: 12.767441749572754 |
| 136 | +} |
| 137 | +``` |
| 138 | + |
| 139 | +### Run the world without lockstep |
| 140 | + |
| 141 | +Again in this case, where we run the world without `lockstep`, there is no guarantee that the camera sensor update happens |
| 142 | +in the same iteration as the physics simulation, the `real_update_rate` value is highly impacted, it should be |
| 143 | +close to 500 but in this case it's close to 5. |
| 144 | + |
| 145 | +```bash |
| 146 | +real_time_factor: 0 |
| 147 | +sensor { |
| 148 | + name: "default::camera_model::link::camera_sensor" |
| 149 | + real_update_rate: 5.33382822725157 |
| 150 | + sim_update_rate: 1000 |
| 151 | + fps: 52.516761779785156 |
| 152 | +} |
| 153 | +sensor { |
| 154 | + name: "default::camera_model::link::camera_sensor_regular" |
| 155 | + real_update_rate: 0.29837649072676692 |
| 156 | + sim_update_rate: 29.411764705882351 |
| 157 | + fps: 9.8744449615478516 |
| 158 | +} |
| 159 | +``` |
| 160 | + |
| 161 | +### max step size |
| 162 | + |
| 163 | +The maximum time step size that can be taken by a variable time-step solver (such as simbody) during simulation. |
| 164 | +For physics engines with fixed-step solvers (like ODE), this is simply the time step size. The default value |
| 165 | +in Gazebo is 0.001 seconds. |
| 166 | + |
| 167 | +When you choose the `update rate` of a sensor you need to take in account if you have enough precision |
| 168 | +defined in `max step size`. For example: |
| 169 | + |
| 170 | + - 1/250 = 0.004 it's fine using the default value. |
| 171 | + - 1/400 = 0.0025. You will need to reduce the `max step size` to a number that is a factor of 0.0025, e.g. 0.0001, this will make the simulation slower. Changing this parameter has a side effect on the accuracy and speed of physics simulation, refer to this [tutorial](http://gazebosim.org/tutorials?tut=physics_params&cat=physics) for more information. |
| 172 | + |
| 173 | +In the following traces we included a IMU sensor at 400Hz. You can see that the `sim_update_rate` does not correspond with the defined value |
| 174 | +because the `max step size` does not have enough precision. |
| 175 | + |
| 176 | +```bash |
| 177 | +sensor { |
| 178 | + name: "world_1::model_1::link_1::sensor_contact" |
| 179 | + real_update_rate: 181.87525758083353 |
| 180 | + sim_update_rate: 200 |
| 181 | +} |
| 182 | +... |
| 183 | +sensor { |
| 184 | + name: "world_1::model_1::link_1::sensor_contact" |
| 185 | + real_update_rate: 252.94164813236739 |
| 186 | + sim_update_rate: 333.33333333333331 |
| 187 | +} |
| 188 | +``` |
| 189 | + |
| 190 | +If we modify the `max step size` to 0.0001, then you will see the right value. |
| 191 | + |
| 192 | +```bash |
| 193 | +sensor { |
| 194 | + name: "world_1::model_1::link_1::sensor_contact" |
| 195 | + real_update_rate: 39.899370595408726 |
| 196 | + sim_update_rate: 400 |
| 197 | +} |
| 198 | +``` |
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