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- Sample for cluster-based continuous level of detail rasterization or ray tracing
vk_animated_clusters
PublicSample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing- Sample for adaptive triangle tessellation in ray tracing
vk_gltf_renderer
PublicRendering glTF scenes with ray tracer and raster (Vulkan)- Ray tracing glTF scene with Vulkan
vk_streamline
Publicgl_render_vk_ddisplay
Publicgl_vk_bk3dthreaded
Public archivegl_vk_supersampled
Public archivegl_vk_threaded_cadscene
Public archivevk_displacement_micromaps
Public archivevk_partitioned_tlas
Publicnv_cluster_builder
Publicnvpro_core
Publicvk_memory_decompression
Publicvk_async_resources
PublicSample showcasing lifetime management and resource transfers in Vulkangl_multi_view_rendering
Publicvk_ddisplay
Public- Vulkan sample on VK_EXT_device_generated_commands and NV extension
vk_denoise_nrd
Public