本插件是修改自网友插件:http://www.sucaihuo.com/js/129.html。
当前转动到哪个位置,起点位置。
总共有多少个位置
setTimeout的ID,用clearTimeout清除。
初始转动速度
转动次数
转动基本次数:即至少需要转动多少次再进入抽奖环节
中奖位置
设置所有奖品几率//所有奖品几率总和是100。 [0,8,20,30,40,50,60,70,80,85,90,95]对应的每个奖品的机率是[8,12,10,10……,5]
设置所有奖品提示文字
初始化提示文字
初始化运行(非配置参数)
开始运行
停止运行
- 属性设置方式: lottery.speend=20;
## 怎么使用
* 样式*
```HTML
#lottery{width:574px;height:584px;margin:20px auto 0;background:url(images/bg.jpg) no-repeat;padding:50px 55px;}
#lottery table td{width:142px;height:142px;text-align:center;vertical-align:middle;font-size:24px;color:#333;font-index:-999}
#lottery table td a{width:284px;height:284px;line-height:150px;display:block;text-decoration:none;}
#lottery table td.active{background-color:#ea0000;}
js脚本
var lottery={
index:-1, //当前转动到哪个位置,起点位置
count:0, //总共有多少个位置
timer:0, //setTimeout的ID,用clearTimeout清除
speed:20, //初始转动速度
times:0, //转动次数
cycle:50, //转动基本次数:即至少需要转动多少次再进入抽奖环节
prize:-1, //中奖位置
probability:[0,8,20,30,40,50,60,70,80,85,90,95],//设置奖品几率//所有奖品几率总和是100
giftTipsArr:["宝马x1","宝马x2","宝马x3","宝马x4","奔驰x1","奔驰x2","奔驰x3","奔驰x4",,"宾利x1","宾利x2","宾利x3","宾利x4"],
giftTip:'',
init:function(id){
//初始化位置总数。起始位置标记
if ($("#"+id).find(".lottery-unit").length>0) {
$lottery = $("#"+id);
$units = $lottery.find(".lottery-unit");
this.obj = $lottery;
this.count = $units.length;
$lottery.find(".lottery-unit-"+this.index).addClass("active");
};
},
roll:function(){
var index = this.index;
var count = this.count;
var lottery = this.obj;
$(lottery).find(".lottery-unit-"+index).removeClass("active");
//当前位置更新
index += 1;
if (index>count-1) {
index = 0;
};
$(lottery).find(".lottery-unit-"+index).addClass("active");
this.index=index;
return false;
},
stop:function(index){
//停止
this.prize=index;
return false;
}
};
function roll(){
lottery.times += 1;
lottery.roll();
//如果转动次数超过设置最少转动次数+10且中将位置是当前转动到的位置
if (lottery.times > lottery.cycle+10 && lottery.prize==lottery.index) {
clearTimeout(lottery.timer);
lottery.giftTip=lottery.giftTipsArr[lottery.prize];
var t=setTimeout("alert('恭喜您抽到了'+lottery.giftTip);",500)
lottery.prize=-1;
lottery.times=0;
click=false;
}else{
//如果转动次数小于设置最少转动次数,更新转动次数
if (lottery.times<lottery.cycle) {
lottery.speed -= 10;
}else if(lottery.times==lottery.cycle) {//如果转动次数等于最少转动次数时确定奖品
var random = Math.random()*100|0;//根据随机数确定奖品
var probability=lottery.probability;
var nowIndex=-1;
for(var i=0,length=probability.length;i<length;i++){
if(random>=probability[length-1]){
nowIndex=length-1;
}else{
if(random>=probability[i]&&random<probability[i+1]){
nowIndex=i;
}
}
}
lottery.prize = nowIndex; //在此处设置奖品位置
}else{
//如果转动次数超过设置最少转动次数+10 且奖品位置跟起始位置太近
if (lottery.times > lottery.cycle+10 && ((lottery.prize==0 && lottery.index==7) || lottery.prize==lottery.index+1)) {
lottery.speed += 110;//增加转动速度
}else{
lottery.speed += 20;//增加转动速度
}
}
if (lottery.speed<40) {
//设置最少转动速度为40
lottery.speed=40;
};
//console.log(lottery.times+'^^^^^^'+lottery.speed+'^^^^^^^'+lottery.prize);
lottery.timer = setTimeout(roll,lottery.speed);
}
return false;
}
var click=false;
window.onload=function(){
lottery.init('lottery');
$("#lottery a").click(function(){
if (click) {
return false;
}else{
lottery.speed=100;
roll();
click=true;
return false;
}
});
};
html结构
<div id="lottery">
<table border="0" cellpadding="0" cellspacing="0">
<tbody><tr>
<td class="lottery-unit lottery-unit-0"><img src="./images/1.png"></td>
<td class="lottery-unit lottery-unit-1 active"><img src="./images/2.png"></td>
<td class="lottery-unit lottery-unit-2"><img src="./images/4.png"></td>
<td class="lottery-unit lottery-unit-3"><img src="./images/3.png"></td>
</tr>
<tr>
<td class="lottery-unit lottery-unit-11"><img src="./images/7.png"></td>
<td colspan="2" rowspan="2"><a href="/"></a></td>
<td class="lottery-unit lottery-unit-4"><img src="./images/5.png"></td>
</tr>
<tr>
<td class="lottery-unit lottery-unit-10"><img src="./images/1.png"></td>
<td class="lottery-unit lottery-unit-5"><img src="./images/6.png"></td>
</tr>
<tr>
<td class="lottery-unit lottery-unit-9"><img src="./images/3.png"></td>
<td class="lottery-unit lottery-unit-8"><img src="./images/6.png"></td>
<td class="lottery-unit lottery-unit-7"><img src="./images/8.png"></td>
<td class="lottery-unit lottery-unit-6"><img src="./images/7.png"></td>
</tr>
</tbody></table>
</div>
JavaScript
$('#you-want-lazyload').lazyload(options);
You should choose only one style. When multiple styles set, priority is Attribute > Script > Comment.
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<!-- saved from url=(0063)http://www.17sucai.com/preview/154465/2014-10-23/cj/index.html# -->
<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>九宫格 抽奖转盘演示</title>
<style type="text/css">
#lottery{width:574px;height:584px;margin:20px auto 0;background:url(images/bg.jpg) no-repeat;padding:50px 55px;}
#lottery table td{width:142px;height:142px;text-align:center;vertical-align:middle;font-size:24px;color:#333;font-index:-999}
#lottery table td a{width:284px;height:284px;line-height:150px;display:block;text-decoration:none;}
#lottery table td.active{background-color:#ea0000;}
</style>
</head>
<body>
<div id="lottery">
<table border="0" cellpadding="0" cellspacing="0">
<tbody><tr>
<td class="lottery-unit lottery-unit-0"><img src="./images/1.png"></td>
<td class="lottery-unit lottery-unit-1 active"><img src="./images/2.png"></td>
<td class="lottery-unit lottery-unit-2"><img src="./images/4.png"></td>
<td class="lottery-unit lottery-unit-3"><img src="./images/3.png"></td>
</tr>
<tr>
<td class="lottery-unit lottery-unit-11"><img src="./images/7.png"></td>
<td colspan="2" rowspan="2"><a href="/"></a></td>
<td class="lottery-unit lottery-unit-4"><img src="./images/5.png"></td>
</tr>
<tr>
<td class="lottery-unit lottery-unit-10"><img src="./images/1.png"></td>
<td class="lottery-unit lottery-unit-5"><img src="./images/6.png"></td>
</tr>
<tr>
<td class="lottery-unit lottery-unit-9"><img src="./images/3.png"></td>
<td class="lottery-unit lottery-unit-8"><img src="./images/6.png"></td>
<td class="lottery-unit lottery-unit-7"><img src="./images/8.png"></td>
<td class="lottery-unit lottery-unit-6"><img src="./images/7.png"></td>
</tr>
</tbody></table>
</div>
<script type="text/javascript" src="./jquery.min.js"></script>
<script type="text/javascript">
var lottery={
index:-1, //当前转动到哪个位置,起点位置
count:0, //总共有多少个位置
timer:0, //setTimeout的ID,用clearTimeout清除
speed:20, //初始转动速度
times:0, //转动次数
cycle:50, //转动基本次数:即至少需要转动多少次再进入抽奖环节
prize:-1, //中奖位置
probability:[0,8,20,30,40,50,60,70,80,85,90,95],//设置奖品几率//所有奖品几率总和是100
giftTipsArr:["宝马x1","宝马x2","宝马x3","宝马x4","奔驰x1","奔驰x2","奔驰x3","奔驰x4",,"宾利x1","宾利x2","宾利x3","宾利x4"],
giftTip:'',
init:function(id){
//初始化位置总数。起始位置标记
if ($("#"+id).find(".lottery-unit").length>0) {
$lottery = $("#"+id);
$units = $lottery.find(".lottery-unit");
this.obj = $lottery;
this.count = $units.length;
$lottery.find(".lottery-unit-"+this.index).addClass("active");
};
},
roll:function(){
var index = this.index;
var count = this.count;
var lottery = this.obj;
$(lottery).find(".lottery-unit-"+index).removeClass("active");
//当前位置更新
index += 1;
if (index>count-1) {
index = 0;
};
$(lottery).find(".lottery-unit-"+index).addClass("active");
this.index=index;
return false;
},
stop:function(index){
//停止
this.prize=index;
return false;
}
};
function roll(){
lottery.times += 1;
lottery.roll();
//如果转动次数超过设置最少转动次数+10且中将位置是当前转动到的位置
if (lottery.times > lottery.cycle+10 && lottery.prize==lottery.index) {
clearTimeout(lottery.timer);
lottery.giftTip=lottery.giftTipsArr[lottery.prize];
var t=setTimeout("alert('恭喜您抽到了'+lottery.giftTip);",500)
lottery.prize=-1;
lottery.times=0;
click=false;
}else{
//如果转动次数小于设置最少转动次数,更新转动次数
if (lottery.times<lottery.cycle) {
lottery.speed -= 10;
}else if(lottery.times==lottery.cycle) {//如果转动次数等于最少转动次数时确定奖品
var random = Math.random()*100|0;//根据随机数确定奖品
var probability=lottery.probability;
var nowIndex=-1;
for(var i=0,length=probability.length;i<length;i++){
if(random>=probability[length-1]){
nowIndex=length-1;
}else{
if(random>=probability[i]&&random<probability[i+1]){
nowIndex=i;
}
}
}
lottery.prize = nowIndex; //在此处设置奖品位置
}else{
//如果转动次数超过设置最少转动次数+10 且奖品位置跟起始位置太近
if (lottery.times > lottery.cycle+10 && ((lottery.prize==0 && lottery.index==7) || lottery.prize==lottery.index+1)) {
lottery.speed += 110;//增加转动速度
}else{
lottery.speed += 20;//增加转动速度
}
}
if (lottery.speed<40) {
//设置最少转动速度为40
lottery.speed=40;
};
//console.log(lottery.times+'^^^^^^'+lottery.speed+'^^^^^^^'+lottery.prize);
lottery.timer = setTimeout(roll,lottery.speed);
}
return false;
}
var click=false;
window.onload=function(){
lottery.init('lottery');
$("#lottery a").click(function(){
if (click) {
return false;
}else{
lottery.speed=100;
roll();
click=true;
return false;
}
});
};
</script>
</body></html>
# License