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v1.00
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malahx committed Dec 9, 2014
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24 changes: 24 additions & 0 deletions COPYING
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This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.

In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <http://unlicense.org>
34 changes: 34 additions & 0 deletions GameData/Engineer_Stock/StockEngineer.cfg
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// StockEngineer
// Copyright 2014 Malah
// This is free and unencumbered software released into the public domain.
// All the code from Engineer is in CC BY-NC-SA 3.0

@PART[*]:FOR[Engineer_Stock]:HAS[@MODULE[ModuleCommand],!MODULE[FlightEngineer]]:NEEDS[Engineer]:AFTER[Engineer]:FINAL
{
%MODULE[FlightEngineer]
{
}
}
@PART[*]:FOR[Engineer_Stock]:HAS[@MODULE[ModuleCommand],!MODULE[BuildEngineer]]:NEEDS[Engineer]:AFTER[Engineer]:FINAL
{
%MODULE[BuildEngineer]
{
}
}
@PART[*]:FOR[Engineer_Stock]:HAS[@MODULE[KerbalSeat],!MODULE[FlightEngineer]]:NEEDS[Engineer]:AFTER[Engineer]:FINAL
{
%MODULE[FlightEngineer]
{
}
}
@PART[*]:FOR[Engineer_Stock]:HAS[@MODULE[KerbalSeat],!MODULE[BuildEngineer]]:NEEDS[Engineer]:AFTER[Engineer]:FINAL
{
%MODULE[BuildEngineer]
{
}
}
@PART[Engineer*]:FOR[Engineer_Stock]:NEEDS[Engineer]:AFTER[Engineer]:FINAL
{
@TechRequired = unassigned
@category = none
}
1 change: 1 addition & 0 deletions GameData/Engineer_Stock/StockEngineer.version
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{"NAME":"StockEngineer","URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/GameData/Engineer_Stock/StockEngineer.version","DOWNLOAD":"https://github.com/malahx/StockPlugins/releases","CHANGE_LOG_URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/README.md","VERSION":{"MAJOR":1,"MINOR":0,"PATCH":0,"BUILD":0},"KSP_VERSION":{"MAJOR":0,"MINOR":25,"PATCH":0}}
17 changes: 17 additions & 0 deletions GameData/KerbalEngineer_Stock/StockKerbalEngineer.cfg
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// StockKerbalEngineer
// Copyright 2014 Malah
// This is free and unencumbered software released into the public domain.
// All the code from KerbalEngineer is in GPLv3

@PART[*]:FOR[KerbalEngineer_Stock]:HAS[@MODULE[ModuleCommand],!MODULE[FlightEngineerModule]]:NEEDS[KerbalEngineer]:AFTER[KerbalEngineer]:FINAL
{
%MODULE[FlightEngineerModule]
{
}
}
@PART[*]:FOR[KerbalEngineer_Stock]:HAS[@MODULE[KerbalSeat],!MODULE[FlightEngineerModule]]:NEEDS[KerbalEngineer]:AFTER[KerbalEngineer]:FINAL
{
%MODULE[FlightEngineerModule]
{
}
}
1 change: 1 addition & 0 deletions GameData/KerbalEngineer_Stock/StockKerbalEngineer.version
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{"NAME":"StockKerbalEngineer","URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/GameData/KerbalEngineer_Stock/StockKerbalEngineer.version","DOWNLOAD":"https://github.com/malahx/StockPlugins/releases","CHANGE_LOG_URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/README.md","VERSION":{"MAJOR":1,"MINOR":0,"PATCH":0,"BUILD":0},"KSP_VERSION":{"MAJOR":0,"MINOR":25,"PATCH":0}}
19 changes: 19 additions & 0 deletions GameData/KerbalGPS_Stock/StockKerbalGPS.cfg
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// StockKerbalGPS
// Copyright 2014 Malah
// This is free and unencumbered software released into the public domain.
// All the code from KerbalGPS is in CC BY-NC-SA 3.0

@PART[*]:FOR[KerbalGPS_Stock]:HAS[@MODULE[ModuleCommand],!MODULE[KerbalGPS]]:NEEDS[KerbalGPS]:AFTER[KerbalGPS]:FINAL
{
%MODULE[KerbalGPS]
{
%GNSSacronym = GPS
%EnableSBAS = FALSE
%EarthTime = FALSE
}
}
@PART[Figaro*]:FOR[KerbalGPS_Stock]:NEEDS[KerbalGPS]:AFTER[KerbalGPS]:FINAL
{
@TechRequired = unassigned
@category = none
}
1 change: 1 addition & 0 deletions GameData/KerbalGPS_Stock/StockKerbalGPS.version
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{"NAME":"StockKerbalGPS","URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/GameData/KerbalGPS_Stock/StockKerbalGPS.version","DOWNLOAD":"https://github.com/malahx/StockPlugins/releases","CHANGE_LOG_URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/README.md","VERSION":{"MAJOR":1,"MINOR":0,"PATCH":0,"BUILD":0},"KSP_VERSION":{"MAJOR":0,"MINOR":25,"PATCH":0}}
21 changes: 21 additions & 0 deletions GameData/MM_LICENSE.txt
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ModuleManager
=============

Original (c) from Ialdabaoth ( https://github.com/Ialdabaoth )

Modified by // Modifications by // Maintained by sarbian ( https://github.com/sarbian )

The original licence requirement was:

---

under a CC share-alike license. Anyone is free to do anything they like with ModuleManager's source, with two caveats:

1. You credit me as the original creator that your code is based on
2. You make it ABSOLUTELY CLEAR that your code is not the original ModuleManager, and that any problems that people have with your fork should be taken up with YOU, not me.

---

THIS IS NOT THE ORIGINAL MODULEMANAGER CODE.

Do not bother Ialdabaoth about any problems with it.
58 changes: 58 additions & 0 deletions GameData/MechJeb2_Stock/StockMechJeb.cfg
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// StockMechJeb
// Copyright 2014 Malah
// This is free and unencumbered software released into the public domain.
// All the code from MechJeb is in GPLv3

@PART[*]:FOR[MechJeb2_Stock]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:NEEDS[MechJeb2]:AFTER[MechJeb2]:FINAL
{
%MODULE[MechJebCore]
{
%MechJebLocalSettings {
%MechJebModuleCustomWindowEditor { unlockTechs = flightControl }
%MechJebModuleSmartASS { unlockTechs = flightControl }
%MechJebModuleManeuverPlanner { unlockTechs = advFlightControl }
%MechJebModuleNodeEditor { unlockTechs = advFlightControl }
%MechJebModuleTranslatron { unlockTechs = advFlightControl }
%MechJebModuleWarpHelper { unlockTechs = advFlightControl }
%MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl }
%MechJebModuleThrustWindow { unlockTechs = advFlightControl }
%MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl }
%MechJebModuleRoverWindow { unlockTechs = fieldScience }
%MechJebModuleAscentGuidance { unlockTechs = unmannedTech }
%MechJebModuleLandingGuidance { unlockTechs = unmannedTech }
%MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech }
%MechJebModuleDockingGuidance { unlockTechs = advUnmanned }
%MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned }
%MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned }
}
}
}
@PART[*]:FOR[MechJeb2_Stock]:HAS[@MODULE[KerbalSeat],!MODULE[MechJebCore]]:NEEDS[MechJeb2]:AFTER[MechJeb2]:FINAL
{
%MODULE[MechJebCore]
{
%MechJebLocalSettings {
%MechJebModuleCustomWindowEditor { unlockTechs = flightControl }
%MechJebModuleSmartASS { unlockTechs = flightControl }
%MechJebModuleManeuverPlanner { unlockTechs = advFlightControl }
%MechJebModuleNodeEditor { unlockTechs = advFlightControl }
%MechJebModuleTranslatron { unlockTechs = advFlightControl }
%MechJebModuleWarpHelper { unlockTechs = advFlightControl }
%MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl }
%MechJebModuleThrustWindow { unlockTechs = advFlightControl }
%MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl }
%MechJebModuleRoverWindow { unlockTechs = fieldScience }
%MechJebModuleAscentGuidance { unlockTechs = unmannedTech }
%MechJebModuleLandingGuidance { unlockTechs = unmannedTech }
%MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech }
%MechJebModuleDockingGuidance { unlockTechs = advUnmanned }
%MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned }
%MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned }
}
}
}
@PART[mumech*]:FOR[MechJeb2_Stock]:NEEDS[MechJeb2]:AFTER[MechJeb2]:FINAL
{
@TechRequired = unassigned
@category = none
}
1 change: 1 addition & 0 deletions GameData/MechJeb2_Stock/StockMechJeb.version
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{"NAME":"StockMechJeb","URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/GameData/MechJeb2_Stock/StockMechJeb.version","DOWNLOAD":"https://github.com/malahx/StockPlugins/releases","CHANGE_LOG_URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/README.md","VERSION":{"MAJOR":1,"MINOR":0,"PATCH":0,"BUILD":0},"KSP_VERSION":{"MAJOR":0,"MINOR":25,"PATCH":0}}
Binary file added GameData/ModuleManager.2.5.3.dll
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22 changes: 22 additions & 0 deletions GameData/Protractor_Stock/StockProtractor.cfg
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// StockProtractor
// Copyright 2014 Malah
// This is free and unencumbered software released into the public domain.
// All the code from Protractor is in GPLv3

@PART[*]:FOR[Protractor_Stock]:HAS[@MODULE[ModuleCommand],!MODULE[ProtractorModule]]:NEEDS[Protractor]:AFTER[Protractor]:FINAL
{
%MODULE[ProtractorModule]
{
}
}
@PART[*]:FOR[Protractor_Stock]:HAS[@MODULE[KerbalSeat],!MODULE[ProtractorModule]]:NEEDS[Protractor]:AFTER[Protractor]:FINAL
{
%MODULE[ProtractorModule]
{
}
}
@PART[protractor*]:FOR[Protractor_Stock]:NEEDS[Protractor]:AFTER[Protractor]:FINAL
{
@TechRequired = unassigned
@category = none
}
1 change: 1 addition & 0 deletions GameData/Protractor_Stock/StockProtractor.version
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{"NAME":"StockProtractor","URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/GameData/Protractor_Stock/StockProtractor.version","DOWNLOAD":"https://github.com/malahx/StockPlugins/releases","CHANGE_LOG_URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/README.md","VERSION":{"MAJOR":1,"MINOR":0,"PATCH":0,"BUILD":0},"KSP_VERSION":{"MAJOR":0,"MINOR":25,"PATCH":0}}
16 changes: 16 additions & 0 deletions GameData/Telemachus_Stock/StockTelemachus.cfg
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// StockTelemachus
// Copyright 2014 Malah
// This is free and unencumbered software released into the public domain.
// All the code from Telemachus is developed by Richard Bunt.

@PART[*]:FOR[Telemachus_Stock]:HAS[@MODULE[ModuleCommand],!MODULE[TelemachusDataLink]]:NEEDS[Telemachus]:AFTER[Telemachus]:FINAL
{
%MODULE[TelemachusDataLink]
{
}
}
@PART[fustekAntenna,ant]:FOR[Telemachus_Stock]:NEEDS[Telemachus]:AFTER[Telemachus]:FINAL
{
@TechRequired = unassigned
@category = none
}
1 change: 1 addition & 0 deletions GameData/Telemachus_Stock/StockTelemachus.version
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{"NAME":"StockTelemachus","URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/GameData/Telemachus_Stock/StockTelemachus.version","DOWNLOAD":"https://github.com/malahx/StockPlugins/releases","CHANGE_LOG_URL":"https://raw.githubusercontent.com/malahx/StockPlugins/master/README.md","VERSION":{"MAJOR":1,"MINOR":0,"PATCH":0,"BUILD":0},"KSP_VERSION":{"MAJOR":0,"MINOR":25,"PATCH":0}}
61 changes: 61 additions & 0 deletions README.md
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#### StockPlugins
#### A plugin for Kerbal Space Program 0.25.0
#### Copyright 2014 Malah

This is free and unencumbered software released into the public domain.

#### What is it ?

StockPlugins is several ModuleManager config files which adds the possibility to use a plugin without the additional parts.

This config file requires ModuleManager v2.5.X.

All parts from these plugins can't be accessed on the editor. If you don't use them on your savegame, you can delete the parts folder.

You can delete these folders:
- Engineer:
* Kerbal Space Program/GameData/Engineer/Engineer7500
* Kerbal Space Program/GameData/Engineer/EngineerChip
* Kerbal Space Program/GameData/Engineer/EngineerChipFlight
- KerbalEngineer:
* Kerbal Space Program/GameData/KerbalEngineer/Parts
- KerbalGPS:
* Kerbal Space Program/GameData/KerbalGPS/Parts
- MechJeb:
* Kerbal Space Program/GameData/MechJeb2/Parts
- Protractor:
* Kerbal Space Program/GameData/Protractor/Parts
- Telemachus:
* Kerbal Space Program/GameData/Telemachus/Parts

If you don't want to delete these folders, you can Prune them with AutoPruner.
put StockPlugins.pnrl into the folder where AutoPruner is.
and in command line: pruner -prune StockPlugins.prnl

#### How to install it ?

Unzip all files. Put the folder which in the GameData folder in your KSP/GameData folder.

#### How to uninstall it ?

You need to delete the [mod]_Stock folder in your KSP/GameData folder.

#### Changelog

v1.00 - 2014.12.09
- First release

#### Thanks !

to all mods developers which make this game really huge,
and to Squad for this awesome game.

#### Links

- ModuleManager: http://forum.kerbalspaceprogram.com/threads/55219
- Engineer / KerbalEngineer: http://forum.kerbalspaceprogram.com/threads/18230
- KerbalGPS: http://forum.kerbalspaceprogram.com/threads/24646
- MechJeb: http://forum.kerbalspaceprogram.com/threads/12384
- Protractor: http://forum.kerbalspaceprogram.com/threads/83173
- Telemachus: http://forum.kerbalspaceprogram.com/threads/24594
- AutoPruner: http://forum.kerbalspaceprogram.com/threads/101309
8 changes: 8 additions & 0 deletions StockPlugins.prnl
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Engineer/Engineer7500
Engineer/EngineerChip
Engineer/EngineerChipFlight
KerbalEngineer/Parts
KerbalGPS/Parts
MechJeb2/Parts
Protractor/Parts
Telemachus/Parts

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