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MIPS/libunwind: Use -mfp64 if compiler is FPXX #68521
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@llvm/pr-subscribers-libunwind ChangesLibunwind supports FP64 and FP32 modes, but not FPXX. The reason is that, FP64 and FP32 have different way to save/restore FPRs. If libunwind is built as FPXX, we have no idea which one should we use. If libunwind is built as FP64, it will interoperatable with FPXX/FP64 APPs, and if it is built as FP32, it will interoperatable with FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32. So if the compiler is FPXX, which is the default value of most toolchain, let's switch it to FP64. Full diff: https://github.com/llvm/llvm-project/pull/68521.diff 1 Files Affected:
diff --git a/libunwind/CMakeLists.txt b/libunwind/CMakeLists.txt
index 84f8ce296a7410b..387d4b43b5746a6 100644
--- a/libunwind/CMakeLists.txt
+++ b/libunwind/CMakeLists.txt
@@ -21,6 +21,7 @@ set(LIBUNWIND_LIBCXX_PATH "${CMAKE_CURRENT_LIST_DIR}/../libcxx" CACHE PATH
"Specify path to libc++ source.")
include(GNUInstallDirs)
+include(CheckSymbolExists)
#===============================================================================
# Setup CMake Options
@@ -101,6 +102,20 @@ endif()
option(LIBUNWIND_HIDE_SYMBOLS
"Do not export any symbols from the static library." ${LIBUNWIND_DEFAULT_HIDE_SYMBOLS})
+# If toolchain is FPXX, we switch to FP64 to save the full FPRs. See:
+# https://web.archive.org/web/20180828210612/https://dmz-portal.mips.com/wiki/MIPS_O32_ABI_-_FR0_and_FR1_Interlinking
+check_symbol_exists(__mips_hard_float "" __MIPSHF)
+check_symbol_exists(_ABIO32 "" __MIPS_O32)
+if (__MIPSHF AND __MIPS_O32)
+ file(WRITE ${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp/mips_is_fpxx.c
+ "#if __mips_fpr != 0\n"
+ "# error\n"
+ "#endif\n")
+ try_compile(MIPS_FPABI_FPXX ${CMAKE_BINARY_DIR}
+ ${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp/mips_is_fpxx.c
+ CMAKE_FLAGS -DCMAKE_C_LINK_EXECUTABLE='echo')
+endif()
+
#===============================================================================
# Configure System
#===============================================================================
@@ -184,6 +199,10 @@ if (WIN32)
add_compile_flags_if_supported(-Wno-dll-attribute-on-redeclaration)
endif()
+if (MIPS_FPABI_FPXX)
+ add_compile_flags(-mfp64)
+endif()
+
# Get feature flags.
# Exceptions
# Catches C++ exceptions only and tells the compiler to assume that extern C
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@brad0 can you have a look at this PR? |
Probably not the best person to ask. Let's see what MaskRay says. |
Libunwind supports FP64 and FP32 modes, but not FPXX. The reason is that, FP64 and FP32 have different way to save/restore FPRs. If libunwind is built as FPXX, we have no idea which one should we use. If libunwind is built as FP64, it will interoperatable with FPXX/FP64 APPs, and if it is built as FP32, it will interoperatable with FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32. So if the compiler is FPXX, which is the default value of most toolchain, let's switch it to FP64.
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Can you edit the description to name the code that doesn't support FPXX? |
Fangrui Song ***@***.***> 于2024年2月6日周二 13:36写道:
Libunwind supports FP64 and FP32 modes, but not FPXX. The reason is that,
FP64 and FP32 have different way to save/restore FPRs. If libunwind is
built as FPXX, we have no idea which one should we use.
Can you edit the description to name the code that doesn't support FPXX?
It's not due to the code bug, but rather the nature of FPXX.
FPXX is an ABI which uses only a common subset of FR=1(FP64) and FR=0
(FP32).
So that FPXX binaries can link with both FP64 and FP32 ones, aka.
FPXX + FP32 -> FP32
FPXX + FP64 -> FP64
While for libunwind, we should save/restore all of FPRs. If we use FPXX,
we can only save/restore a common subset of FPRs, instead of superset.
|
Libunwind supports FP64 and FP32 modes, but not FPXX. The reason is that, FP64 and FP32 have different way to save/restore FPRs. If libunwind is built as FPXX, we have no idea which one should we use. It's not due to the code bug, but rather the nature of FPXX. FPXX is an ABI which uses only a common subset of FR=1(FP64) and FR=0 (FP32). So that FPXX binaries can link with both FP64 and FP32 ones, aka. FPXX + FP32 -> FP32 FPXX + FP64 -> FP64 While for libunwind, we should save/restore all of FPRs. If we use FPXX, we can only save/restore a common subset of FPRs, instead of superset. If libunwind is built as FP64, it will interoperatable with FPXX/FP64 APPs, and if it is built as FP32, it will interoperatable with FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32. So if the compiler is FPXX, which is the default value of most toolchain, let's switch it to FP64. Co-authored-by: YunQiang Su <yunqiang.su@cipunited.com> (cherry picked from commit 4520b47)
Libunwind supports FP64 and FP32 modes, but not FPXX. The reason is that, FP64 and FP32 have different way to save/restore FPRs. If libunwind is built as FPXX, we have no idea which one should we use. It's not due to the code bug, but rather the nature of FPXX. FPXX is an ABI which uses only a common subset of FR=1(FP64) and FR=0 (FP32). So that FPXX binaries can link with both FP64 and FP32 ones, aka. FPXX + FP32 -> FP32 FPXX + FP64 -> FP64 While for libunwind, we should save/restore all of FPRs. If we use FPXX, we can only save/restore a common subset of FPRs, instead of superset. If libunwind is built as FP64, it will interoperatable with FPXX/FP64 APPs, and if it is built as FP32, it will interoperatable with FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32. So if the compiler is FPXX, which is the default value of most toolchain, let's switch it to FP64. Co-authored-by: YunQiang Su <yunqiang.su@cipunited.com> (cherry picked from commit 4520b47)
Libunwind supports FP64 and FP32 modes, but not FPXX. The reason is that, FP64 and FP32 have different way to save/restore FPRs. If libunwind is built as FPXX, we have no idea which one should we use. It's not due to the code bug, but rather the nature of FPXX. FPXX is an ABI which uses only a common subset of FR=1(FP64) and FR=0 (FP32). So that FPXX binaries can link with both FP64 and FP32 ones, aka. FPXX + FP32 -> FP32 FPXX + FP64 -> FP64 While for libunwind, we should save/restore all of FPRs. If we use FPXX, we can only save/restore a common subset of FPRs, instead of superset. If libunwind is built as FP64, it will interoperatable with FPXX/FP64 APPs, and if it is built as FP32, it will interoperatable with FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32. So if the compiler is FPXX, which is the default value of most toolchain, let's switch it to FP64. Co-authored-by: YunQiang Su <yunqiang.su@cipunited.com> (cherry picked from commit 4520b47)
Libunwind supports FP64 and FP32 modes, but not FPXX. The reason is that, FP64 and FP32 have different way to save/restore FPRs. If libunwind is built as FPXX, we have no idea which one should we use. It's not due to the code bug, but rather the nature of FPXX. FPXX is an ABI which uses only a common subset of FR=1(FP64) and FR=0 (FP32). So that FPXX binaries can link with both FP64 and FP32 ones, aka. FPXX + FP32 -> FP32 FPXX + FP64 -> FP64 While for libunwind, we should save/restore all of FPRs. If we use FPXX, we can only save/restore a common subset of FPRs, instead of superset. If libunwind is built as FP64, it will interoperatable with FPXX/FP64 APPs, and if it is built as FP32, it will interoperatable with FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32. So if the compiler is FPXX, which is the default value of most toolchain, let's switch it to FP64. Co-authored-by: YunQiang Su <yunqiang.su@cipunited.com> (cherry picked from commit 4520b47)
Libunwind supports FP64 and FP32 modes, but not FPXX. The reason is that, FP64 and FP32 have different way to save/restore FPRs. If libunwind is built as FPXX, we have no idea which one should we use. It's not due to the code bug, but rather the nature of FPXX. FPXX is an ABI which uses only a common subset of FR=1(FP64) and FR=0 (FP32). So that FPXX binaries can link with both FP64 and FP32 ones, aka. FPXX + FP32 -> FP32 FPXX + FP64 -> FP64 While for libunwind, we should save/restore all of FPRs. If we use FPXX, we can only save/restore a common subset of FPRs, instead of superset. If libunwind is built as FP64, it will interoperatable with FPXX/FP64 APPs, and if it is built as FP32, it will interoperatable with FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32. So if the compiler is FPXX, which is the default value of most toolchain, let's switch it to FP64. Co-authored-by: YunQiang Su <yunqiang.su@cipunited.com> (cherry picked from commit 4520b47)
Libunwind supports FP64 and FP32 modes, but not FPXX. The reason is that, FP64 and FP32 have different way to save/restore FPRs. If libunwind is built as FPXX, we have no idea which one should we use.
It's not due to the code bug, but rather the nature of FPXX.
FPXX is an ABI which uses only a common subset of FR=1(FP64) and FR=0 (FP32).
So that FPXX binaries can link with both FP64 and FP32 ones, aka.
FPXX + FP32 -> FP32
FPXX + FP64 -> FP64
While for libunwind, we should save/restore all of FPRs. If we use FPXX,
we can only save/restore a common subset of FPRs, instead of superset.
If libunwind is built as FP64, it will interoperatable with FPXX/FP64 APPs, and if it is built as FP32, it will interoperatable with FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32.
So if the compiler is FPXX, which is the default value of most toolchain, let's switch it to FP64.