Rename the .env.sample
to .env
and set your Steam account credentials.
For security reasons, it's strongly recommended to:
- Create a separate Steam account dedicated to API access
- Gift the required game to this account
- Use a strong password
- Set the password in an environment variable rather than in
.env
to avoid accidental commits
Now follow the instructions under development.
Follow the installation instructions of the official repository
Run uv sync
to install all dependencies within a virtual environment for this project.
Rename the api_keys.json.sample
in the poc_steam_proxy/
directory to api_keys.json
with a list of api keys for authentication against the proxy.
For development you can use:
api_keys.json
:
{
"dev1": "DEV1_API_KEY",
"dev2": "DEV2_API_KEY"
}
NOTE: Set the path to the api_keys.json
in the .env
file as API_KEY_JSON_PATH
if you want to store the keys in a different location.
⚠️ Note: Two-factor authentication (2FA) is currently not supported. The project uses basic username/password authentication. Theenable-2fa.py
script and related 2FA functionality are deprecated.
To start the proxy server run uv run psp
.
Then you can make calls to the proxy e.g. for endpoint /game/news/getNews
call:
http://127.0.0.1:5000/relic/game/news/getNews
You need to supply a header with the api key e.g. api_key=DEV_API_KEY
All query params or post data that you add to the request will be forwarded to the relic api.
Insomnia_LibreMatchExamples.json
contains an Insomnia collection with some example requests. You can set your
api_key and the base url for accessing the proxy in the Insomnia environment.
"AGPL-3.0-or-later", see License